Category Archives: digital culture

digital cultures, digital lifestyles – you name it

New games research projects

UTA Gamelab logo

UTA Gamelab

The UTA Game Research Lab has got grants and started working on several new research projects recently:

  • FUN, the Finnish-US SAVI project got funding from the Tekes in Finland and NSF in the US to catalyse trans-Atlantic collaboration particularly in games and education research; we have been working on gamification and player research survey collaboration on this one;
  • in Services, the Tivit SHOK we are taking part in the Education work package to look into the potentials of game-like learning in mixed reality applications (MixLearn);
  • the Gaming Behaviour literature survey is our new opening, started after winning the open European tender process for a research partnership with Norsk Tipping, the state lottery in Norway;
  • we are now also starting the work on the Pelaajabarometri 2013, the comprehensive national survey on both traditional games and digital games play in Finland, with a grant from Pelitoiminnan tutkimussäätiö (the Finnish Foundation for Gaming Research)
  • last but not least, Free2Play, the new two-year research project studying the multiple aspects related to the freemium model got funding from the Tekes  Skene program, and the consortium of leading Finnish games companies.

All of us – and me personally – we want to thank warmly everyone involved for the continuing support to the games research we are carrying out in the Gamelab! Together, these new initiatives rise the count of externally funded research projects in Gamelab over 40, and with a total grant budget of c. 5,5 million euros. (And I have already long time ago lost count of the publications our talented team of researchers has produced over the years…)

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Facebook ja pelitutkimus

[My presentation slides from today's Facebook research seminar in Tampere] Pohdin tässä lyhyessä esityksessäni hieman sitä työtä, mitä Tampereen Gamelabin tiimi on vuosien varrella Facebook-pelien ja -pelaamisen sekä näihin liittyvien tutkimusteemojen parissa tehnyt, että toisaalta laajemmin sitä pelijulkaisemisen ja pelikulttuurin muutosta joka on edelleen käynnissä. Julkaisumallien, teknologiaympäristöjen ja mediaekosysteemien muutokset ovat merkittäviä, mutta niin on myös laajempi kulttuurinen muutos – ehkä aikuisenkin ihmisen on tänään hieman helpompaa olla avoimesti leikillinen kuin vain vuosikymmen sitten?

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Hybridex and COST Action workshop, Lisbon

Our hybrid, playful media, games and toys project Hybridex carried out yesterday a joint workshop in Lisbon on ideating new concepts for future services and products that innovatively combine the strenghts of physical materials with the digital functionalities. Headed by Annakaisa Kultima, c. 40 European researchers from multiple disciplinary backgrounds experimented using the IDECARDS approach – and I think that we got valuable feedback on the method, as well as some very interesting new product or service concepts. Link to the COST Action FP1104 info page is here.

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Konferenssiavustajaksi: Narrative Minds and Virtual Worlds

(This is an invitation for our students to enrol as conference assistants.)

Narrative Minds and Virtual Worlds Tampereen yliopistolla 21.-22.5.2013

Narrative Minds and Virtual Worlds -konferenssi tuo yhteen kertomuksen tutkijat kolmelta eri tieteenalalta: kirjallisuudentutkimuksesta, sosiologiasta ja pelitutkimuksesta. Yhdistämällä kaksi monitieteisen kertomuksentutkimuksen uusinta innovaatiota, mielten ja maailmojen teoretisoinnin, konferenssi tutkii mahdollisuuksia yhtenäiseen teorianmuodostukseen ja testaa samalla teorioiden ja menetelmien siirrettävyyttä tieteestä ja kulttuurista toiseen. Pääpuhujina tilaisuudessa ovat Marie-Laure Ryan ja Jarmila Mildorf, ja yhteensä esitelmiä on valittu pitämään 47 puhujaa Euroopasta ja Yhdysvalloista. Lisätietoja konferenssin kotisivuilta

http://www.uta.fi/ltl/en/plural/research/mmk/narrative_minds.html

Järjestelytoimikunta etsii nyt opiskelijoita avustamaan erilaisissa konferenssiin liittyvissä käytännön tehtävissä. Tehtäviin kuuluu infopisteen hoitaminen, puhujien vastaanottaminen ja opastaminen sekä luentosaleissa avustaminen suomeksi ja englanniksi. Avustajien odotetaan olevan käytettävissä molempina konferenssipäivinä. Avustajille järjestetään perehdytystilaisuus ennen konferenssia.

Vastineeksi työstään opiskelijat saavat arvokasta kokemusta kansainvälisen konferenssin järjestelyissä mukana olemisesta, todistuksen työstään sekä palauttamalla n. 2-4 sivun raportin konferenssissa toimimisesta myös 2 opintopisteen suorituksen (informaatiotutkimuksen ja interaktiivisen median tutkinto-ohjelmassa kohtaan ITIA61, aineopintojen muu valinnainen opintojakso).

Lisäksi konferenssista voi saada 2 opintopistettä opintopassiin kuuntelemalla esitelmiä ja laatimalla luentopäiväkirjan. Luentopäiväkirjan ohjeeksi soveltuvat kirjallisuustieteen luentopäiväkirjaohjeet: http://www.uta.fi/ltl/oppiaineet/kirjallisuus/opiskelu/tyoskentelymuodot/luentopaivakirja.html . Päiväkirjassa tulee kuvata ja analysoida vähintään neljän konferenssiesityksen sisältöä, pituus on n. 4-6 sivua (1,5-riviväli, n. 300 sanaa/sivu). Raportti ja päiväkirja palautetaan sisäpostissa: Frans Mäyrä/Pinni B2058.

Ilmoittaudu avustajaksi 30.4. mennessä osoitteeseen narrative.minds@uta.fi. Mainitse viestissä nimesi, pääaineesi/tutkinto-ohjelmasi sekä kielitaitosi.

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Media and Communication Research in Finnish Universities

The Academy of Finland commissioned an international evaluation of the Media and Communication Research conducted in Finnish universities last year. The evaluation report was published yesterday, and can be downloaded from here:

http://www.aka.fi/Tiedostot/Tiedostot/Julkaisut/1_13_Media%20and%20Communication.pdf

There is much interesting descriptive data about the work our unit and many others are doing, and also some good recommendations. Some of the most crucial ones nevertheless remain outside of our power, most notably the lack of resources that has its impact on many aspects of academic work. Prof. Thorsten Quandt, the chair of the evaluation panel, noted that the administrative work load of professors needs to be radically lowered in order to have resources directed to original research, yet it is difficult to see how this can happen if the direction in the university sector has been to move more and more to “self-service model” where everyone, professors included, do everything themselves, using various less or more usable information systems. The fundamental problem seems to be the dominance of managerialist mindset (over-reliance on measurements, systems, “meta-work”), and that is not something that is unique to the media and communication research, it is endemic to contemporary academia.

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New Directions in the European Fantastic published

untitledThe interesting new book, New Directions in the European Fantastic (edited by Sabine Coelsch-Foisner) has been published by Winter Verlag. It includes my article titled “The Global and Local in Fantastic New Media: The Case of Finland”, which is based on the keynote I delivered in the EUROFAN conference. You can find more information about the book from these places at least:

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Pelit, pelimaailmat ja fantasian kautta voimaantuminen

[In Finnish] Tässä on luentorunkoni Tieteen päivät 2013 -esityksestä “Pelit, pelimaailmat ja fantasian kautta voimaantuminen”. Muut puhujat sessiossa “Verkkomaailmat – uhka identiteetille vai voimaantumisen mahdollisuus?” olivat Janne Matikainen, Susanna Paasonen ja Tere Vadén.

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Lantrek mediaseminaari

[Speaking about game culture studies in Lantrek event in Finnish] Lantrek 2013 pelitapahtuman yhteydessä järjestetään mediaseminaari “Pelaamisen ja oppimisen ulottuvuudet” huomenna 11.1.2013. Ohjelmassa on monta kiinnostavaa alustusta; oma luentoni on otsikoitu “Digitaalinen kulttuuri ja pelitutkimus”. Lantrek-sivut: http://www.lantrek.org/2013/

Edit: tässä on myös itse seminaarin ohjelma: Pelaamisen ja oppimisen ulottuvuudet -ohjelma.

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Tieteen päivät: verkkomaailmat-sessio

[In Finnish] Tieteen päivät 2013 alkaa tänään ja tarjoaa jälleen laajasti erilaista mielenkiintoista tutkimustietoa ja keskustelua. Osallistun puheenjohtajana ja alustajana tällaiseen sessioon sunnuntaina, 13.1. klo 12:00-14:00 Helsingin yliopiston päärakennuksen salissa 5 (3. kerros), tervetuloa kuulemaan:

Verkkomaailmat – uhka identiteetille vai voimaantumisen mahdollisuus?
Puheenjohtaja: professori Frans Mäyrä (Tampereen yliopisto)
  • Professori Frans Mäyrä (Tampereen yliopisto): Pelit, pelimaailmat ja fantasian kautta voimaantuminen
  • Yliopistotutkija Janne Matikainen (Helsingin yliopisto): Identiteetti verkossa – keksittyä vai todellista?
  • Professori Susanna Paasonen (Turun yliopisto): Trolleja, meemejä ja vihapuhetta – nettikeskustelujen tunnelataukset
  • Professori Tere Vadén (Aalto-yliopisto): Kuinka monta ensimmäistä Internet-vallankumousta maailmaan mahtuu?

Tapahtumaan on vapaa pääsy.

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Hybrid Touch

ASUS Vivobook X202E (with a Chai Latte)

ASUS Vivobook X202E (with a Chai Latte)

A new Windows laptop with a touch screen is an intriguing proposition. After a couple of days of playing around with my new ASUS Vivobook X202E, I am pretty convinced: there are few obvious challenges, but apart from those, this is clearly the direction our media and information use will be heading in the future.

It is not only about having screen and keyboard and a touchpad as alternative ways of interacting with the same old windows, settings, applications and services. The increased freedom in interaction modalities feels liberating, and having the new (“Metro”) interface and the classic desktop both available is also contributing to the feeling that using a computer is now fundamentally altered. The touch screen is probably just an intermediate step; there are already some systems that come with pattern and movement recognition software that will recognize gestures, and when we are in the millimeter class of precision (see: https://leapmotion.com/), there is nothing stopping developers from coming up with games and utilities that will react to a blink of an eye or wrinkle on a brow. Gestures will feel unnatural in some situations, spoken commands in some others, like mouse, keyboard or touch screen all have their non-optimal use contexts — but all together, all these increasing alteratives will make it more free and more natural to do what we want to do, where-ever we want to do that.

The hybrid interface of Windows 8 is an obvious work-in-progress thing. Sometimes you click something in the Metro tiles and are suddenly taken to the traditional desktop app. Sometimes you will find a Metro-looking UI element stuck in the middle of traditional Windows stuff. It is confusing, to say the least. But I find it exhilarating: finally we have something interesting happening, something new. And it is not obvious what the right solutions to these multiple challenges and problems (of interacting with a plethora of different functionalities, applications and services with multiple different interaction techniques) will be. So: there is going to be interesting times ahead! Already it puts a smile to my face when with a flick of a finger I jump from blog writing to spreadsheet and then into Angry Birds Space, that works beautifully, like many other touch-enabled games that I tested from the Windows Store.

This ASUS laptop itself is also a sort of compromise. If a really optimal, top-of-the-line ultrabook with a fast SSD, touch screen and all the latest bells and whistles costs here perhaps around 1200 euros, this thing was only half of that. The 11,6″ touch screen is fine for me: it is bright, sharp and responsive, even while there is light leaking through from the corners and viewing angles are far from perfect. The processor could be speedier, there could be more memory (there is 4 GB), and the keyboard definitely would profit from backlit keys, but I am not complaining too much. The battery is too small to keep up on the road (it goes for maybe 3-4 hours and cannot be replaced by user), but I will be using this thing in home. The hard drive is larger than your typical SSD (320 GB nominal capacity, divided into two logical drives), but it is of course slower (and makes a bit of noise now and then) as compared to a solid state disk. So, there is one potential upgrade target, if wanted. But reinstalling the OS (and paying for a new licence key, as the preinstalled OEM Windows 8 does not come with a valid, user-accessible product key), all the drivers and all the applications — plus rehearsing all those tweaks and modifications to the OS I have done already — all of that feels too much hassle right now. ASUS has done admirable job in preparing so nice a package to the market in this price. Mechanical construction is solid, keyboard is very good, touchpad also ok, and it is easy to compare this e.g. to Macbook Air, even while I personally would not want to move into using the Mac OS. So, to conclude: small laptop that feels just right for me, right now. An interesting learning and testing environment.

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