Category Archives: events

seminars, conferences, other events

Knutepunkt book 2015

Knutepunkt (Solmukohta in Finnish) books have for a long time been inspiring mix of role-play theories, artistic manifestoes, and practical, larp design or game-running advice. The Knutepunkt book 2015 is no exception. Here is link to the PDF version (published ahead of the actual event), and outline of the contents:

The Knudepunkt 2015 Companion Book
Eds. Charles Bo Nielsen & Claus Raasted

Foreword 6
Claus Raasted

6 levels of substitution: The Behaviour Substitution Model 8
Lauri Lukka

Behind the larp census: 29.751 larpers can’t (all) be wrong 16
Aaron Vanek

Four Backstory Building Games You Can Play Anywhere!: Simple and effective 24
Peter Woodworth

Infinite Firing Squads: The evolution of The Tribunal 30
J.Tuomas Harviainen

Ingame or offgame?: Towards a typology of frame switching 34 between in-character and out-of-character
Olga Vorobyeva

Learning by playing: Larp as a teaching metod 42
Myriel Balzer & Julia Kurz

Looking at you: Larp, documentation and being watched 56
Juhana Pettersson

Now That We’ve Walked The Walk…: Some new additions to the larp vocabulary 62
Bjørn Flindt Temte

On Publicity and Privacy: Or “How do you do your documentation?” 70
Jamie MacDonald

Painting larp: Using art terms for clarity 78
Jacob Nielsen

Processing political larps: Framing larp experiences with strong agendas 82
Kaisa Kangas

Safe words: And how to use them 88
Nathan Hook

Steering For Immersion in Five Nordic larps: A new understanding of eläytyminen 94
Mike Pohjola

The Art of Steering: Bringing the Player and the Character Back Together 106
Markus Montola, Jaakko Stenros & Eleanor Saitta

The Blockbuster Formula: Brute Force Design in 118 The Monitor Celestra and College of Wizardry
Eirik Fatland & Markus Montola

The D-M creative agenda model: An axis instead of a pyramid 132
Nathan Hook

The Golden Cobra Challenge: Amateur-Friendly Pervasive Freeform Design 138
Evan Torner, Whitney “Strix” Beltrán, Emily Care Boss & Jason Morningstar

There is no Nordic larp: And yet we all know what it means 142
Stefan Deutsch

Workshop practice: A functional workshop structure method 148
Mo Holkar

Ending: The larper’s burden 156
Claus Raasted

For more, see: http://www.knudepunkt.org/

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Pelialan opinnäytekilpailu 2015 / Game Studies Thesis Competition 2015

[Spread the word: Finnish Game Studies Thesis competition, English text below]

Pelialan opinnäytekilpailu 2015
Kolmatta kertaa järjestettävä pelialan opinnäytekilpailu tekee näkyväksi pelien parissa tehtävää korkeatasoista suomalaista koulutus- ja tutkimustyötä. Kilpailun järjestävät yhteistyössä pelitutkimuksen verkosto DiGRA Finland ja Suomen pelialan keskus Neogames. Opinnäytekilpailuun voi osallistua työllä, joka on hyväksytty kalenterivuoden 2014 aikana (1.1.-31.12.2014).

Tunnustukseen sisältyy 800 euron rahapalkinto, joka voidaan jakaa yhden tai useamman palkitun kesken. Palkitun opinnäytteen tekijälle on varattu mahdollisuus esitellä työtään keväällä 2015 järjestettävässä Pelitutkimuksen päivässä.

Kilpailuun hyväksytään niin suomalaisten yliopistojen kuin ammattikorkeakoulujen peliaiheiset opinnäytetyöt. Opinnäytteellä tarkoitetaan tässä yhteydessä perustutkinnon valmistumiseen liittyvää lopputyötä. Kilpailuun ei siten voi osallistua opintoihin muuten liittyvällä projektityöllä tai muulla vastaavalla suorituksella. Samaten väitöskirjat on rajattu kilpailun ulkopuolelle.

Opinnäytteen tulee tavalla tai toisella liittyä peleihin. Tutkimuskohteeksi voivat asettua pelit itsessään, niiden pelaaminen, niiden tekeminen tai jokin muu peleihin elimellisesti liittyvä ilmiö. Työ voi olla otteeltaan esimerkiksi teoreettinen, soveltava tai kokeellinen.

Opinnäytteen voi ilmoittaa ehdokkaaksi 13.2.2015 mennessä. Työn voi asettaa ehdolle joko työn tekijä itse tai vaihtoehtoisesti oppiaine/koulutusohjelma tekijän suostumuksella. Kilpailutyöt lähetetään pdf-muodossa osoitteeseen: digra.finland [at] gmail.com.

Jos lopputyön tarkastajien lausunnot on saatavissa, nämä tulee toimittaa kilpailutyön yhteydessä. Mukaan tulee lisäksi liittää työn tekijän ajantasaiset yhteystiedot. Raadilla on oikeus hylätä myöhässä tai puutteellisina toimitetut ehdotukset.

Lisätietoja kilpailusta antaa kilpailuraadin sihteeri, dosentti Olli Sotamaa (olli.sotamaa [at ] uta.fi).

Game Studies Thesis Competition 2015

In order to parade the excellence of Finnish games research and education DiGRA Finland and Neogames Finland Ry have joined forces to award the best Finnish games related bachelor or master thesis through an annual competition.

Prizes: The best thesis will be awarded a monetary prize (this years’ prize sum is 800 euros that will be split between the winners). In addition, the author of the best thesis will have an opportunity to present her or his work in the Finnish Game Research day organised in the spring 2015.

Requirements: We are looking for an ambitious games-related thesis accepted between 1.1.2014 and 31.12.2014 in a Finnish higher education institution (this includes both universities and the universities of applied sciences). The focus can be e.g. on games themselves, in playing them, or in developing them.

Selection process: The decision is made by a peer review panel of experts co-ordinated by Neogames and DiGRA Finland. Based on the reviews, finalists will be short-listed and awarded by the panel.

Documents for submission: 1) the thesis as a single pdf file, 2) the evaluation statements of the thesis (if available) and 3) up-to-date contact details of the author.

Submission details: Send your submission to digra.finland [at] gmail.com.

Submission deadline: 13.2.2015.

Contact: For further information contact Olli Sotamaa (olli.sotamaa [at] uta.fi).

Crossposted from: https://digrafinland.wordpress.com/

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Tieteen päivät: peliteollisuussessio

[Session about Finnish game industry in Tieteen päivät 2015 event] Tervetuloa ilmaiseen tiedetapahtumaan: Tieteen päivät 2015 -tapahtuma sisältää myös session “Demoskeneä vai Tekes-tukea – suomalaisen peliteollisuuden menestystekijät”, jonka puheenjohtajana toimin. Asiantuntijanäkökulmia tarjoaa kolme puhujaa: Olli Sotamaa, Sonja Ängeslevä ja Jani Niipola. Tarkemmat tiedot sessiosta löytyvät ohjelmasivulta: http://www.tieteenpaivat.fi/fi/tieteen-paivat-2015/ohjelma/lauantai-101/demoskene%C3%A4-vai-tekes-tukea-%E2%80%93-suomalaisen-peliteollisuuden

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MEC 2015: Midnight Sun conference on media education, ICT and games

Spread the word of this interesting conference – I am one of the keynotes and the call for papers is now open:

Welcome to the MEC 2015!

Media Education Conference – MEC 2015 (former NBE) is an informal and friendly conference which participants attend to exchange ideas and information dealing with media education, educational use of ICTs and learning environments. MEC is organized on 15-17 June 2015 in Sallatunturi with the theme In the Light of the Midnight Sun. The event organizer is the Centre for Media Pedagogy at the University of Lapland (CMP).

Keynote Speakers:
Professor Roger Säljö, Department of Education, University of Gothenburg, Sweden
Associate Dean Sandi Feaster, School of Medicine, Standford University, USA
Professor Frans Mäyrä, School of Information Sciences, University of Tampere, Finland

Important Dates and Deadlines:
Deadline for abstract submissions: 2 February 2015
Notifications of acceptance sent to authors by 16 February 2015
Deadline for paper submission of accepted abstracts: 13 April 2015
Deadline for early-bird registration: 30 April 2015
Review results notified to authors by 11 May 2015
Deadline for camera-ready papers: 29 May 2015

Please check the conference website for full details of programme, keynotes, paper submission and registration: http://www.ulapland.fi/MEC2015

Please forward this message to all the persons and organizations you think will be interested in the conference.

Looking forward to seeing you in Salla in June!

MEC 2015 Organizers

Professor Heli Ruokamo, Director, Chair
Ph.D. Päivi Rasi, University lecturer, Title of Docent
Ph.D. Mari Maasilta, University lecturer
Ph.D. Hanna Vuojärvi, University lecturer
MA (Education) Tuulikki Keskitalo, Researcher
Marja-Leena Porsanger, Conference Coordinator, Rovaniemi-Lapland Congresses, University of Lapland

Ystävällisin terveisin / With best regards,

Marja-Leena Porsanger
Konferenssisuunnittelija / Conference Coordinator

Postiosoite / Mailing address:
Lapin yliopisto / University of Lapland
Rovaniemi-Lapland Congresses
PL 122 / PO Box 122
96101 Rovaniemi, Finland

Käyntiosoite / Visiting address:
Hallituskatu 20 A, 96100 Rovaniemi

Tel. +358 (0)40 721 8260
Fax +358 (0)16 362 940
Marja-Leena.Porsanger@ulapland.fi and congress@ulapland.fi
www.ulapland.fi/kongressipalvelu

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DiGRA 2016

Spreading the word: The School of Arts, Media and Computer Games at Abertay University is pleased to announce that it will be hosting the 2016 International DiGRA Conference in Dundee, Scotland, tentatively scheduled for August 3 – 6, 2016.

Abertay University is the home of the Europe’s oldest computer games program and the UK’s first university Centre for Excellence in Computer Games Education, offering undergraduate and post-graduate degrees in games technology, game design and production management, and computer arts. The city of Dundee has been a major hub for game development since the release of Lemmings in 1991 by DMA – now known as Rockstar North.

Dundee is less than an hour away by train from the city centre of Edinburgh, and the 2016 conference will be held in the week immediately preceding the Edinburgh Festival (including the Fringe), the largest annual cultural festival in the world. Abertay also hosts the Dare Protoplay festival, one of the largest indie games festivals in the UK, and the Dare to be Digital game design competition, which will be held just before the conference.

As a reminder, DiGRA’s 2015 conference will take place 14-17 May 2015 at Lüneburg, Germany. The call for papers is currently open (deadline is January 22, 2015). Further information is available here: http://www.digra2015.org/

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ToDiGRA special issue: Physical and Digital in Games and Play

Spreading the word: we have now published the special issue of DiGRA “Transactions” journal (ToDiGRA), on Physical and Digital in Games and Play, many thanks to authors, reviewers and specially to my co-editors Anu Seisto and Katriina Heljakka:

Vol 1, No 3 (2014)

Special issue, chief editor Frans Mäyrä

Table of Contents

Special issue: Physical and Digital in Games and Play

Editors’ Introduction to the Special Issue HTML PDF
Frans Mäyrä, Katriina Heljakka, Anu Seisto
Building Material: Exploring Playfulness of 3D Printers HTML PDF
Stephanie de Smale
Game Design in an Internet of Things HTML PDF
Paul Coulton, Dan Burnett, Adrian Gradinar, David Gullick, Emma Murphy
From the board to the streets: a case study of Local Property Trader HTML PDF
Mark Lochrie
SimCity and the Creative Class: Place, Urban Planning and the Pursuit of Happiness HTML PDF
Frederika A Eilers
“That’s not a secure area”– physical-digital sound links in commercial locative games HTML PDF
Inger Ekman
The Case for Computer-Augmented Games HTML PDF
Karl Bergström, Staffan Björk
The Roll of the Dice in Warhammer 40,000 HTML PDF
Marcus Carter

Link to the journal site: http://todigra.org/index.php/todigra/issue/view/3

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Three invited talks

I will be giving three invited talks on games and culture this week:

There is also a public video stream available online for the last seminar, accessible from the above linked seminar pages. See you at the seminar(s)!

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