buying time xmax

I thought I had got a good deal when I bought the Sony NS355 DVD player today well under 100 euros, but when I was back at home I realised this thing did not have any s-video connector. Call me picky, but I will not take composite video when there can be s-video and digital audio quality available (or take s-video when there is the DVI option, as with my next television, *sigh*). Happily, they offer a return policy.

The operation actually started with the annual pre-Christmas shopping & spending spree, where I first acquired the LotR/RotK extended edition dvd, then started experimenting with the Dolby Digital and DTS sound formats this release supports (ok, I was also spending some good time all teary-eyed with the actual masterpiece as well). After starting to think about those damned scratches in my Buffy second season collector’s disks (another *sigh*) I then proceeded to make backup copies of some films. And there it became obvious that my old Thomson DTH 5000X does not support any format of DVD-/+R/RW recordings. Its error correction and file format support could also be better. But: this Sony was not the solution, I have to try something else. Panasonic, Toshiba and Philips are currently strong candidates.

Various types of MP3 players are also something that I’ve been reviewing with interest, and it seems that iPod is still the strongest one there is, at least if design and ease-of-use are important for you. It is just pity that is not delivering into Europe; they claim it is for manufacturer’s guarantee reasons, but I suspect that European market is split off for other reasons…

DiGRA 2004 Financial Assembly was also passed, with some interesting discussions. I took some photos in the Other Players Conference in ITU/Copenhagen, and they should be available now here.

day of deadlines

This was a curious day, November 30th. We had a deadline of a book project focusing on children’s view and experience of media and information society very early in the morning (and we came in an hour early with Laura for that, sigh…) There will be two book chapters on games research from us there, I am part of the editorial board also. Then there were an overlapping period of project meetings, I was told that someone had stolen the videoconferencing equipment and data projector from our meeting room, and I was trying to sort out some of the submissions going into the DiGRA 2005 conference from our GameLab. On the way home, I dropped in to the post office to pick up a copy of the hefty tome of “Encyclopedia of Play” (Leikin Pikkujattilainen, WSOY), which contains my brief piece on digital play, games and game studies. Nice quality, as a physical object, that book; even if the contents are somewhat heterogeneous, to say the least.

Now it is well past the midnight, the last submissions are all in, I hope. Sipping some Casillero del Diablo (Syrah), I feel this weird mixture of gratification and uneasiness, that seems to be the spirit of our time, if there is such thing. It is like you can reach almost anything if you work hard enough for that, the stars are there, almost touching your outreaching fingertips. And simultaneously, there is the broken window, door that cannot be locked, the tower that is eternally under construction in that castle of achievement. No crown, only the public servant in a grey suit asking for an addendum into the annex of an application form that relates to some obscure process somewhere in the future past of this bureaucratic desert of the (un)real… Should be sleeping already, obviously. Cheers.

dreaming the life, living the dream

I have been mostly working lately; with c. 6 meetings, lectures or other items in the calendar per day it is hard to do anything else. But with the remaining little time, I have been thinking about fantasy. What it is? Why we need it? How is it related with what or who we are?

The little psychology, philosophy and neurology I’ve read seems to point to some possible answers. It might be that we are not actually inhabiting the world as it is, but rather as we dream it is. There is the 17th century play “Life Is a Dream” by the Spanish playwright Calderon: like Segismund, we are dreamers in our towers, doomed to find something durable among the multitudes of different perceptions and evaluations of our realities.

In my dreams there are elements like flying without wings, interplaying or mixing of identities, and dramas of stone, steel, sexuality and death, all staged in alternative, possible (or impossible) times, cultures, planets, or galaxies far, far away, as the saying goes. Playing the current generation of fantasy games, in contrast, rarely takes you into decidedly consistent fantasy universe of its own. There is the old game Planescape: Torment (Black Isle, 1999), and the world of new Half-Life 2 (Valve, 2004) is actually quite compelling, but I have not played it enough to say anything about the game itself.

This weekend’s free time is used up by the hundreds of short stories that I have to go through in order to find the annual winner of the Portti science fiction award. It is clear that fantasy is also much about the capability to balance the alien with the familiar, and about the skills of communicating one’s vision.

pics update

Last days have been busy but fun while starting new course, grading the old ones, meetings with all our projects, and building the new GameLab facilities. Pretty tired every night, when I finally fall into the bed.

At last I got the order fixed in my Japan-Korea travel photo folder: [see this link]. — The JAlbum that I use for building the album UI did not behave as it used, after I updated my systems into the XP Service Pack 2, but then again, it seems to be perfectly normal after that update.

One of the biggest sources of enjoyment last days, btw, has been the Walkie Talkie album by Air, that I have been listening while driving. I is really the soundtrack of Tokyo (cf. Lost in Translation). But it is also so much more. Less is more, really. Made me remember the days when I enjoyed Philip Glass.

Japan-Korea travel diary

I have always admired great travel writers who capture the personal yet quintessential essentials of a country, culture or certain people. It seems that the current day travel author is more likely to jot in some hurried notes into a Nokia Communicator, while trying to get his digital camera to work in time for capturing whatever glimpse of reality outside meeting rooms, airport lobbies and conference venues he has momentary access into.

And apologies for everyone, particularly for the photographs. (See here) 🙂 It just is not so easy to get any pictures of the bigger picture you are in, so to speak.


DAY 1. – It is Sunday 10:30 local time, I am sitting on a bus from Tokyo airport to the main station and I don’t have an idea what it is now according to my internal clock. Probably way too much; I feel like shit. Took couple of pictures of Espen and myself. Yeah. Guess I look like it, too.

Left-sided traffic. Wonder where did that come from? This is a surprisingly green country. Everybody has been only talking about the hyper-urban aspects of Japan, but there is the countryside, too. Lots of pretty gardens.

Later. Forgot my digital camera in the bus, was so totally wasted. Got it back half an hour later with the help of Espen and the super-friendly & organised Limousine Bus staff. Then to the hotel. More super-friendly service, and also total strangers offering their help on the road. Maybe this whole country is like this? Amazing. Big metropolises are usually inhospitable places, but not so in Tokyo.

DAY 2. – Monday. Suppose it is the holiday season in Japan, but we’ll go out to the shopping district in any case. Culinary issues are yet another matter. You can find almost anything here, even if the omnipresent “noodle and things” bars dominate at the street-level. Of yesterday’s two meals the first was in a conveyer-belt sushi place (nice, but not any cheaper or high-quality than the sushi I’ve been served with in Finland), the other one might have been “French” cuisine, but we were not sure. The way to treat the ingredients was so thoroughly Japanese that there was little left of the potential French originals.

After a long day of walking about in central Tokyo (Ginza mostly, I suppose), we spent the evening with Javier Salazar (doing sociology PhD on massively multiplayers in the Tohaku Gakuin University) who first introduced us to the Okonomi-yaki (sort of “salad pancake”; really delicious), and then to the Sega Joypolis entertainment centre. Fine place, particularly the level of 3D in the “Dark Chapel” ride was impressive. Some items were not so, though (please stay away from the “van Helsing” thing). Late night sushi afterwards for Espen, I had an ice-cream. And the Santori time, of course. 🙂

DAY 3. – Still in Tokyo. Somewhat a slow start after the late night yesterday. Missed breakfast, then walk to the imperial garden paths (Japanese black-crows kept on laughing at us). Beautiful spot of nature at the centre of metropolis.

Espen’s friend took us to a lunch at the Tokyo University, after which we had a meeting with some of the games researchers there. Good to see that multidisciplinary study of games is taking off also here. With all that extremely vibrant Asian games culture, it would be a shame if all game academics would be from West.

Afternoon and evening were spend in the Akihabara region, which has an endless suply of games, media and IT stores. Very impressive experience. Also very expensive. My next credit card bill will be frightening…

It is again already 1 am local time. Adaptation really takes days. Jet lag has been terrible.

DAY 4. – The breakfast restaurant at the Grand Palace Hotel is fine, with their Japanese-waterfall-garden-behind-the-glasswall style, but there was some confusion whether our breakfasts were included with room price, or not. Even while I made sure about that on the first night it seems not to be the common practise here.

On the airport limousine bus again. Getting here was troublesome. We should have taken a taxi direct into the TCAT bus terminal, but instead we aimed into a JR Express train from the central Tokyo station, and took a subway. After dragging heavy luggage up and down stairs and along long corridors, we just realized that trains go so rarely that we might be late from the check-in with the next one. Then, there was another series of adventures in and around the Tokyo station before we did find the bus into TCAT. That central station is a huge, messy place – one to be avoided by any means.

Phew. I am dripping sweat all over my seat.

DAY 5. – Ok. Korea today. COEX Intercontinental Hotel seems more modern than the one we stayed in Japan. Traffic jam from the airport was colossal yesterday. But the weather is sunny and everything looks fine. Time for the conference.

Evening now. This is sort of nice, casual event, more national by character rather than international conference. Just by making the information delivery, scheduling etc. a bit more systematic and organised this will be very good place indeed for discussions about the various, global gaming cultures. Went next for a Buddhist temple walk, and almost lost ourselves into the giant COEX mall after today’s session. Nice dinner in Level 34. Hope there will be more time tomorrow to actually see some of Seoul.

DAY 6. – Ok, this was another busy day. First to G– electronics market (not really time there, just scratched the surface of one block full of various e-toys), then into a line-up of lectures and meetings. Got an audience of maybe 20 listeners. Rather exhaustive day. Now at the hotel. They have the Matrix Reloaded running, with Korean subtitles.

DAY 7. – This is a long trip. Luckily, I got my tickets for home travel yesterday (finally!) so it looks like that I will be hitting the base station in c. three days. Today some temple walking, then lectures, then perhaps a shopping raid…

At the lobby bar, 9 pm. Ok, this should be my final night in Seoul. Just got rid of my stack of won in the COEX shopping mall – to the last penny. More Studio Chibli DVD movies for my collection, and some Kiki’s Delivery Service toys. Off with Aphra and the Irish delegation now.

DAY 8. – At a min-bus. Last night actually proved to be rather fun. We were in a strange micro brewery/German music bar place at the COEX complex, had some beer, laughed and relaxed a bit. Irish are definitely one of the best people to spend your evening with. It seems also that both our game design business and game research have some similar challenges and interest areas. So, lets hope we can do also something together in the future.

Well, to sum up, there were aspects of this trip that were very stimulating, well-organised and focused. On the other hand, the conference itself is not yet at the level of an international event, and there was confusion due to lack of communication, poor advance planning and lacking documentation. The generosity and friendliness of our Korean hosts however helped to get over the question marks that we were having during these days. And probably in the future, with more experience and more international collaboration, Koreans can indeed be an important force in games research as well. They already dominate the online games market, with their 50 % global market share. The language barrier nevertheless remain rather high, and much needs to be done to understand the (game)cultural differences better. That is one big area for an international games research initiative.

Lines of blazing yellow sunflowers by the sides of this road. Oh… I suppose it will be freezing already in Finland… The van-Goghian moment of the trip quickly vanishes into the dust of airport highway.

At the flight (a KLM jumbo headed for Amsterdam). Apart from the requirement to produce a travel report, there is actually very little incentive to write this kind of notes. The world is already mapped and analysed, and you can easily find various kinds of travel guides that contain great amount of useful information about any part of the world. There is also little chance that I would be able to some up with some useful realization about Japanese or Korean game cultures, for example, during only with a few days of hurried visit. I could see that there was a huge domestic PS2 market in Japan, for example, and that PC games did not play any major part (obviously most Japanese do not have a home PC, e.g. their emails are based on mobile communication). But for example the Korean Lineage community is virtual and you never see it at the streets. It is only present indirectly: the teen-agers’ discussions, Lineage II advertisements in the metro, the game music concert that was advertise all around in the street posts in the cultural district of Seoul. Obviously, games and game playing is very much at the mainstream of Korean culture and society. Yet, as we discussed with Korean games researchers, it also became clear that there are tensions inside Korea towards games, in their public perception and acceptance, even if the Korean government is perhaps the most supportive towards games in the world. (They are aiming at 100 000 games related jobs by 2008, if I remember John’s words correctly – and that would be one major industry then, worldwide.)

So – flying over China currently. There is the Gobi desert below. Wonder if that makes me a China visitor as well?

Probably fell asleep for a while during Shrek 2 was running in the aeroplane TV. Would rather see that in more favourable conditions. Now it is The Terminal again; guess there are reasons for that being carriers’ favourite at the moment… I am cramped in a window seat, with the huge bulk of emergency exit slide occupying most of my legroom. Six hours still left. And then another six from Amsterdam to Finland.

Reise, Reise Seemann Reise
Und die Wellen weinen leise
Im ihrem Herzen steckt ein Speer
Bluten sich am Ufer leer
(-rammstein // reise, reise-)

Still on this damned plane. Eight hours done, three still to go. Suppose I shouldn’t complain, they have done good speed and we’re almost an hour ahead of the schedule. But this kind of cramped confinement could well be classified as an inhuman form of punishment, I think, if it were introduced today into our judiciary system. — The only plus: from this window seat, I can follow the slow but fascinating, almost poetic movements of cloud masses above the Euro-Asian continent. Have been doing that for some hours now…

Finally. We’ll soon land to the Amsterdam airport (Schiphol, some pronounce it “shit-hole”, I don’t know why), and will touch the European ground again. Europa. It is actually easier to perceive the cultural, historical and geographical identity of our continent after spending some time in Asia. Despite all the considerable differences between European cultures, people, languages and countries, it actually rather easy to feel at home here. The cultural heritage creates an important shared background that resonates in the perception and production of meaning in various levels. It is relatively easy to perceive the “aura” of significance of cultural forms that are rooted in familiar framework. Crossing major cultural distances presents us with different kinds of challenges.

In the Helsinki plane. Pheww. The last catch (I hope!) — I almost lost this connection. I had checked the time and destination, and was at the gate c. 1 hour before. The signs were referring to Finnair, rather than KLM, but then again, many of these flights are jointly operated and have multiple codes. About 15 minutes before take-off, at the entrance queue, I made a question about the KLM-Finnair bonus scheme, and the I was told that there was actually another Helsinki flight, leaving exactly at the same time, but from a completely different terminal! That was probably one of the fastest runs through Schiphol. Five minutes before the take-off, I still just about managed to get into the plane.

Travelling is just too stressful for me. But road goes on. Perhaps three hours still before I reach Aki and Satu, who kindly promised that I can crash into their new Helsinki apartment for this night. Oh, well — there is a tired hyperactive child behind me, and he wants to spend the flight kicking and hitting my seat from behind. Thump, thump…

11 pm. Finland. It is wet, cold, and the taxi driver has serious flu and is constantly sneezing and coughing. Great to be back. Tomorrow morning, my day will start with a meeting at 9 am, so I have gone a full circle, starting from a meeting, going around half the world, and returning to a meeting. I hope I will get my laundry done home before the Turku travel next weekend…

rhythm of travel

These days, my life seems to be dancing after the beat of travel. After Germany, it was intense weeks of catching up, then making everything ready for this next trip. Now it is last night (my flight for Tokyo and Seoul via Copenhagen leaves early tomorrow) and there are still couple of projects, courses and some DiGRA stuff to take care for. It is all a bit like waves. And also sort of crazy. I wonder how Japan and Korea will feel like?

Korea Games Conference:

home from a mixed reality castle trip

I have just got home from a series of connecting flights (and taxis and bus trips) that were needed in order to transmit me from Castle Birlinghoven, Germany to Tampere. We had really interesting and intense week in launching a major new European games initiative. Titled IPerG, it stands for “Integrated Project on Pervasive Gaming” and it aims to understand the future of digital games as more physical and “surrounding” experiences. While it is easy to come up with examples of location aware mobile game concepts or games based on gesture recognition or some other sensor technologies, it is much harder to define what is a “pervasive game”, what are the guidelines for designing those things, and how to evaluate the quality of pervasive game play experience. Heading the work-package on those issues, our Tampere team will have to work hard in the next three and a half years (yep, it is a major research project) to come up with some answers. (There is a temporary website.)

While I was away, there was some glitch in my home network (or, in the ISP side), and there was about three thousand mails in line (most of them spam, of course). Luckily, it seems that the server was not affected.