Positive news today: our collaboration with the games & digital culture studies centres in University of Jyväskylä and Turku gained fresh power as Academy of Finland decided to grant funding for our consortium “Creation of Game Cultures: the Case of Finland)”; see: http://gamelab.uta.fi/Gamelab/creation-of-games-cultures-consortium-gains-academy-funding/
Less than a year ago I wrote about the Tuusula/Jokela school shootings; today, the same seems to repeat in Kauhajoki, another peaceful small town. I can only feel sorrow, and repeat what I have said earlier: there appears to be deep lack of dialogue and contact in our society, particularly between generations. If there is no real contact and wellbeing constructed daily in close human relationships, then the road is open for self-destruction. And one should never forget that these incidents are, after all, suicides. The child of media age will be drawn to a media spectacle, rather than the quiet and lonely death of previous generations… Another grim day, indeed.
Next week we will be presenting core findings from our online poker player study in an expert seminar — if you are interested, contact Tellervo Nenonen (tellervo.nenonen(at)hel.fi), there might still be places in the seminar. More information: http://www.stakes.fi/FI/ajankohtaista/Tapahtumakalenteri/Tapahtuma/240908b.htm
Today I am again in Helsinki, this time participating in the Imaginary Japan Conference; see: http://sets.wordpress.com/category/imaginary-japan-conference/
Much really interesting talk about Japan, its role in the world of new media and media culture. My talk is titled “Japanese Fantasy and the East-West Dialectic”. (Pictured is Ateneum, where they have a Hokusai exhibition — much of Japan going around today!)
This should be of interest to all those who are focused on player experiences, and particularly to the role of money on the table: how does it affect players when they know that they are playing for real money, and against other (real) players? Unfortunately in Finnish, but an English abstract is also available: see http://www.stakes.fi/FI/Julkaisut/verkkojulkaisut/raportteja08/VR24_2008.htm
Järjellä vai tunteella? Nettipokerin pelikokemus ja pelaamisen hallinta
Svartsjö, Mikko; Kinnunen, Jani; Paloheimo, Eetu; Mäyrä, Frans
Stakes, Raportteja 24/2008
I admit, I am probably in the target group for these ones: I have been looking recently in the convergence of games and media and the emergence of “low interactivity” games (games that allow also other gameplay modalities on top of the classic “immersed gamer” one”). These are not exactly the same as “zero player games” that play automatically themselves, but pretty close: you can enjoy the adventure with only minimal input coming from player in key points. One of the most recent fun ones has been Dungeons&Dragons Tiny Adventures, which is a very stripped-down version of D&D that still brings back those memories of true old-school RPG adventures. Very much recommended.
It looks like this will be one of those 13-hour work days. But lets not complain when everything you work on is so interesting and challenging. The late-night part of today’s agenda was acting the part of award jury and handing the 2008 AVEK media art award to Pia Lindman (pictured). She is really interesting contemporary artist, with work that explores topical yet timeless themes like emotions and universal/inter-cultural communication with wit and intelligence. Congratulations! (And shame on me for not remembering to thank fellow juries Minna Tarkka and Janne Gallen-Kallela-Sirén for their crucial expertise in my short speech — my only apology is that I saw the program and realized that I would be speaking only half-an-hour before I was on the LUME main stage…) More on the event e.g. in Helsingin Sanomat and in the AVEK info bulletin.