Here are the slides I used in my talk in the Digital Colosseums workshop in Singapore:
Here are the slides I used in my talk in the Digital Colosseums workshop in Singapore:
I will spend the next week visiting Singapore, where Vivian Chen, from Wee Kim Wee School of Communication and Information in Nanyang Technological University has put together an interesting international seminar focused on games and play, particularly from the perspective of eSports phenomena. Together with several esteemed colleagues, I also will give a talk there; mine is titled “Evolution and Tensions in Gaming Communities”.
Since I have not found the full program online, I will share the most recent draft that I have, below Continue reading “Workshop in Singapore”
Time to start preparing for the next summer’s chili season. This time I have promised myself that I will not fool around with any silly Ikea “passive hydroponics” system or similar. Just old-fashioned soil, some peat, water and a light. But I will make use of the Ikea cultivation pots and led lights, as much as possible.
I will also try to radically cut down the number of plants that I’ll grow this time. Last summer was cold, damp, dark and bad in so many ways, but one part of the problem was that I had just too many plants in the end. Packing plants too densely into a small greenhouse will just predispose all plants to pests and diseases. Smaller number is also good for getting enough sunshine and good airflow around all plants.
I am again putting my trust in Finnish chili seeds from Fatalii.net (Jukka Kilpinen’s “Chile Pepper Empire”). I am trying to grow five plants:
You might spot a pattern here: this is apparently the year of superhots for me (the Rocoto Riesen is the odd one out – thanks to Fatalii for dropping it into my order as a “surprise extra”). Originally I was planning on focusing on just my regular kitchen varieties (Lemon Drop, etc.), but losing all my hot chilies last summer left some kind of craving for retribution. If all these grow into proper plants, and yield proper crops, I will be in trouble. But: let’s see!
The key research infrastructures these days include e.g. access to online publication databases, and ability to communicate with your colleagues (including such prosaic things as email, file sharing and real-time chat). While an astrophysicist relies on satellite data and a physicist to a particle accelerator, for example, in research and humanities and human sciences is less reliant on expensive technical infrastructures. Understanding how to do an interview, design a reliable survey, or being able to carefully read, analyse and interpret human texts and expressions is often enough.
Said that, there are tools that are useful for researchers of many kinds and fields. Solid reference database system is one (I use Zotero). In everyday meetings and in the field, note taking is one of the key skills and practices. While most of us carry our trusty laptops everywhere, one can do with a lightweight device, such as iPad Pro. There are nice keyboard covers and precise active pens available for today’s tablet computers. When I type more, I usually pick up my trusty Logitech K810 (I have several of those). But Lenovo Yoga 510 that I have at home has also that kind of keyboard that I love: snappy and precise, but light of touch, and of low profile. It is also a two-in-one, convertible laptop, but a much better version from same company is X1 Yoga (2nd generation). That one is equipped with a built-in active pen, while being also flexible and powerful enough so that it can run both utility software, and contemporary games and VR applications – at least when linked with an eGPU system. For that, I use Asus ROG XG Station 2, which connects to X1 Yoga with a Thunderbolt 3 cable, thereby plugging into the graphics power of NVIDIA GeForce GTX 1070. A system like this has the benefit that one can carry around a reasonably light and thin laptop computer, which scales up to workstation class capabilities when plugged in at the desk.
One of the most useful research tools is actually a capable smartphone. For example, with a good mobile camera one can take photos to make visual notes, photograph one’s handwritten notes, or shoot copies of projected presentation slides at seminars and conferences. When coupled with a fast 4G or Wi-Fi connection and automatic upload to a cloud service, the same photo notes almost immediately appear also the laptop computer, so that they can be attached to the right folder, or combined with typed observation notes and metadata. This is much faster than having a high-resolution video recording of the event; that kind of more robust documentation setups are necessary in certain experimental settings, focus group interview sessions, collaborative innovation workshops, etc., but in many occasions written notes and mobile phone photos are just enough. I personally use both iPhone (8 Plus) and Android systems (Samsung Galaxy Note 4 and S7).
Writing is one of they key things academics do, and writing software is a research tool category on its own. For active pen handwriting I use both Microsoft OneNote and Nebo by MyScript. Nebo is particularly good in real-time text recognition and automatic conversion of drawn shapes into vector graphics. I link a video by them below:
My main note database is at Evernote, while online collaborative writing and planning is mostly done in Google Docs/Drive, and consortium project file sharing is done either in Dropbox or in Office365.
Microsoft Word may be the gold standard of writing software in stand-alone documents, but their relative share has radically gone down in today’s distributed and collaborative work. And while MS Word might still have the best multi-lingual proofing tools, for example, the first draft might come from an online Google Document, and the final copy end up into WordPress, to be published in some research project blog or website, or in a peer-reviewed online academic publication, for example. The long, book length projects are best handled in dedicated writing environment such as Scrivener, but most collaborative book projects are best handled with a combination of different tools, combined with cloud based sharing and collaboration in services like Dropbox, Drive, or Office365.
If you have not collaborated in this kind of environment, have a look at tutorials, here is just a short video introduction by Google into sharing in Docs:
What are your favourite research and writing tools?
The past year, 2017, has been so intense and packed to the brim, that it is hard to produce any sort of coherent picture, what it was all about. There remains just some flashes from the road: some new places visited, Wroclaw Poland, Hong Kong China, start as the vice dean of the new Faculty of Communication Sciences, cultivating chili peppers (only to be let down by one of the worst summer weathers in years), testing and adopting to daily use new technologies, Apple Airpods, Lenovo Yoga 2-in-1s, playing Pokémon GO in streets and parks, around the world, making plans and proposals, presenting and negotiating, being happy with the people, frustrated with the people, enjoying nature, enjoying good food, taking photographs, editing and sharing photographs, working late, sleeping badly, sleeping well, playing games, not being able to play games, getting the Centre of Excellence approved, working with colleagues on new degree programs, working with colleagues on Tampere3 university merger, working, taking kids to school, to hobbies, making food and reading bedtime stories, feeding birds, walking out in the snow, in sunshine, in rain, going to sauna. There have been many things worth remembering, some worth forgetting. Have a better year, next year, everyone!
There are several games researcher positions open right now: the Academy of Finland has granted funding for the new Centre of Excellence in Game Culture Studies (CoE GameCult: 2018-2025 CoE Program), and there are currently 5 Postdoc or University Researcher (a senior researcher) positions available for application in the University of Tampere Game Research Lab (in UTA/COMS/TRIM). The total number of new researcher positions is larger, as there will be additional calls opening within the same CoE in the University of Jyväskylä and Turku/Pori Unit. There is general text of the call here:
and link to the UTA recruitment system here:
The Game is the Message
July 25-28, 2018
Campus Luigi Einaudi, Università di Torino, Turin, Italy
Lungo Dora Siena, 100 A, 10153 Turin, Italy
Conference chairs: Riccardo Fassone and Matteo Bittanti
Games have long since moved out of the toy drawer, but our understanding of them can still benefit from seeing them in a wider context of mediated meaning-making. DiGRA 2018 follows Marshall McLuhan, and sees games as extensions of ourselves. They recalibrate our senses and redefine our social relationships. The environments they create are more conspicuous than their content. They are revealing, both of our own desires and of the society within which we live. Their message is their effect. Games change us.
To explore this change, we invite scholars, artists and industry to engage in discussions over the following tracks:
Game platforms invite new textualities, new technologies and new networks of power relations. Game structures, their integration with and use of the technology, as well as the affordances and restrictions offered by the platforms on which they live, influence our experience of them.
Games invite new relations between their users, and players strive for and achieve new modes of perception. This reconfigures our attention, and establishes new patterns and forms of engagement.
The connection between a game and its content is often interchangeable – a game is clearly recognizable even if the surface fiction is changed. But games still produce meanings and convey messages. We ask, what are the modes of signification and the aesthetic devices used in games? In this context we particularly invite authors to look at games that claim to be about serious topics or deal with political and social issues.
The playing of the game has become content, and we invite authors to explore spectatorship, streaming, allied practices and hybrid media surrounding play and the players. How can we describe and examine the complex interweaving of practices found in these environments?
Games are subject to material, economic and cultural constraints. This track invites reflection on how these contingencies as well as production tools, industry and business demands and player interventions contribute to the process of signification.
Games are created within constraints, affordances, rules and permissions which give us a frame in which games generate meaning. Games have voice, a language, and they do speak. This is the poetics of games, and we invite our fellows to explore and uncover it.
Games tend to break out of the formats given them, and so for this track we invite the outstanding abstracts, papers and panels on alternative topics to the pre-determined tracks.
We invite full papers, 5000 – 7000 words plus references using the DiGRA 2018 submission template (http://www.digra.org/?attachment_id=148233), extended abstracts (from 500 words, maximum 1000, excluding references), and panel submissions (1000 words excluding references, with a 100 word biography of each participant). Full papers will be subject to a double-blind peer review. Extended abstracts will be blinded and peer reviewed by committees organised by the track chairs. Panels will be reviewed by the track chairs and the program chairs. General inquiries should be addressed to Riccardo Fassone – riccardo.fassone AT unito.it. Artist contributions, industry contributions, performances or non-standard presentations should be addressed to Matteo Bittanti – matteo.bittanti AT iulm.it .
Submission will be opened December 1st, 2017, and the final deadline for submission is January 31st 2018. The URL for submissions is https://easychair.org/conferences/?conf=digra2018 .
Program chairs are
Martin Gibbs, martin.gibbs AT unimelb.edu.au, University of Melbourne, Australia
Torill Elvira Mortensen, toel AT itu.dk, IT University of Copenhagen, Denmark
Submission opens: December 1st, 2017
Final submission deadline: January 31st, 2018
Results from reviews: March 1st, 2018
Early registration deadline: March 15th, 2018
Reviewed and rewritten full papers final deadline: April 15th, 2018