I will be speaking in the New Forms of Communication seminar (Uudet kommunikaation muodot) on the topic Playful Communication (Pelillinen kommunikaatio) tomorrow, 22nd August. The event is part of the Human and Information Technology program in the University of Tampere. Link to seminar program: http://www.cs.uta.fi/hti/events/workshop2011.html.
Month: August 2011
CFP: Philosophy of Computer Games 2012
6th International Conference on the
Philosophy of Computer Games:
The Nature of Player Experience
We hereby invite scholars in any field of studies who take a professional interest in the philosophy of computer games to submit papers to the 6th International Conference on the Philosophy of Computer Games, to be held in Madrid, Spain, on January 29th-31st 2012. Accepted papers will have a clear focus on philosophy and philosophical issues in relation to computer games. They will refer to specific examples from computer games rather than merely invoke them in general terms.
The over-arching theme of the conference is The Nature of Player Experience. Over the past decade, the topic of player experience has attracted attention from a multitude of disciplines and practices focusing on computer games. For this conference, we are soliciting proposals that examine the philosophical underpinnings of player experience from a variety of perspectives, including but not limited to those mentioned below.
– Imagination and interpretation
– World, space and experience
– Technology, process, and experience
– Experience of time in computer game play
– Embodiment and player experience
– Emotions and player experience
– Perspectives on aesthetics and player experience
– Perspectives on ethics and player experience
– Methodological and epistemological considerations on studying player experience
We invite abstracts of maximum 1000 words including bibliography. If your submission falls under one or more headings, please indicate which ones. Deadline for submissions is 17:00 GMT, October 1st, 2011. Please submit your abstract in PDF format through http://review.gamephilosophy.org. All submitted abstracts will be subject to double blind peer review, and the program committee will make a final selection of papers for the conference on the basis of this.
Some papers may be accepted for alternative forms of presentation, such as poster sessions, workshops, or demonstrations. A full paper draft must then be submitted by January 1st, 2012 and will be made available on the conference website. There will be an opportunity to revise the paper after the conference. Notification of accepted submissions will be sent out by November 15th, 2011.
The conference website is under construction at the address http://2012.gamephilosophy.org. In the meantime please address any questions to email@example.com.
Olli Tapio Leino, program committee chair Anita Leirfall Daniel Parente John Richard Sageng
Google+ invite link
In case you are interested in trying out the new (currently semi-closed beta) social service by the search giant, here is a public Google+ invite link to the readers of this blog. The link is apparently valid only to the 150 first users, so click rather soon, if the service (or the tech talk that currently seems to dominate it) interests you:
Sony Vaio Z, 2011 model
I have been a Sony Vaio Z user for some time (after a recent SSD and OS upgrade a rather happy user), and it is interesting to follow the news on how this line of laptops is developing. Engadget has recently published a review of Vaio Z 2011, and I am no longer sure whether “Z” is for me any more. Sony has opted to drop the hybrid/discrete graphics card and the optical drive from the laptop, and instead they are now build inside an accessory, “Power Media Dock”. The benefit of this system is that the laptop itself can stay very light (1,2 kg) and thin, but the downside is that you no longer have as versatile laptop. To me, it would make no sense to get Vaio Z of this kind of setup; it is much more cost effective to get a powerful graphics/gaming workstation PC, and an ultraportable laptop as separate computers, rather than as this kind of weird, expensive combo. In some cases you actually need to do that graphics editing or game testing work done with your laptop (particularly if you are a lot on the road). Having a “power dock” lying on your desk at the office does not help in that situation. Shame on you, Sony, shame.
Link to the Engadget review:
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