Great Gamification Debate (GDC)

I am not travelling to the US personally, but here is something that looks very interesting in this year’s Game Developers Conference: The Great Gamification Debate, featuring (taken from the GDC 2011 Schedule):

SPEAKER/S: Jesse Schell (Schell Games)Ben Sawyer (Digitalmill)Jane McGonigal (Institute for the Future)Ian Bogost (The Georgia Institute of Technology)Noah Falstein (The Inspiracy)Margaret Robertson (Hide&Seek)Ross Smith (Microsoft) and Margaret Wallace (Playmatics)
DAY / TIME / LOCATION: TBD
TRACK / FORMAT: Serious Games Summit / Panel
DESCRIPTION: Only platform FanBoy wars have created a more passionate debate then the overall fracus between gamification’s current proponents and its detractors. Strong opinions exist on both sides of the pro/con debate that it seems suitable to have an actual honest debate over the merits, incarnations, and future of gamification. Featuring a who’s who of passionate GDC regulars and gamification developers who’ve deployed actual solutions into the field, this session will provide a unique debate format hosted by the Serious Games Summit advisory board and moderated by Noah Falstien of The Inspiracy. Assigning sides via a coin-toss to force each participant to prepare arguments for and against despite their own heartfelt positions The Great Gamification Debate will present all attendees with a deep critical analysis of the emergent space’s strengths and weaknesses. Both sides will compete to win the debate. Once the final opinion is fielded and a winner is declared each participant will be allowed a final closing moment to speak to whatever personal opinion they still hold but were unable to express in the heat of competition.

Hopefully all you who go there, participate!

Nordic Larp book


Nordic Larp

Originally uploaded by FransBadger

This hefty tome is definitely worth all the extra publicity we can spare: Jaakko Stenros and Markus Montola have done major cultural service to game, culture and art studies (as well as to the history) by collecting and putting together an amazing volume of photos, descriptive texts and cultural essays to celebrate the fine art of live action role-playing, Nordic style. Great work, congratulations. For more, see: http://nordiclarp.wordpress.com/

Games and Innovation seminar CFP

Call for Papers: Games and Innovation Research Seminar

May 5th-6th, 2011, University of Tampere, FINLAND

The games industry carries the image of innovation and creativity, but still we know relatively little about the innovation processes that take place within the industry. To date, games and innovation have been studied in several disparate fields, including cultural studies, design research and industrial economics and management. Perhaps due to such a fragmented nature of academic work on the subject, the bulk of the influential work on games and innovation is found in practically oriented guidebooks authored by experienced games industry experts.

The present seminar aims at bringing together scholars of games and innovation from diverse fields and stimulating dialogue between them. Moreover, the goal of the seminar is to encourage the further development of rigorous academic research on the topic while keeping the work accessible to game professionals.

The seminar is welcoming submissions on the praxis of game development, the characteristics of innovation in game context, supply and demand for innovation in games, creativity and games, and the relationship of game innovation and legal practices. It has been argued that the growing level of concentration of the games industry has rendered innovation virtually non-existent in game development. The submissions are encouraged to comment on this claim. What is innovation in games? How does it manifest? Can you measure it? How has it changed since digital games were first introduced? Is creativity in games domain-specific? What is the status of innovation praxis within games industry?

Full text of the CFP is here: http://gamesandinnovationseminar.wordpress.com/cfp/

Culture and Identity of Casual Online Play

I am visiting the Homo Ludens 2.0 conference in Utrech this week, organised by the Playful Identities project. Below is the text of my abstract:

“The Culture and Identity of Casual Online Play”

It is relatively easy to find examples of deep, immersive play that has effects on personal or social identity: an intensive psychodrama, live action role-play, and even some massively multiplayer online (MMO) game players report experiences that have affected the ways they perceive themselves, or human condition in general. Most of contemporary play, however, is not deep or transformative in a similar manner. This talk will focus on casual gameplay that takes place in Facebook games such as Farmville (70-80 million users in 2010), as well as through mobile phone applications such as Foursquare (a location-based game for smartphones). The aim is to discuss the significance and meaning making activities that takes place among this kind of games, and highlight their contribution to game cultures.

Casual play is typically characterised by short sessions of playful interaction with games that are not particularly challenging, complex or extensive by character. It is also possible to play this kind of ‘casual games’ in a manner that is very dedicated and immersive, but then the play style approaches that of core or hardcore gamers, rather than casual play. The non-immersive character of casual play allows participants to divide their attention to other activities and issues beside that of gameplay, making such games particularly suitable for various social uses and purposes.

Based on a series of research projects and participant observation, the expanding range of casual game experiences will be discussed, as well as the social, entertaining and cultural uses which the contemporary online casual games have been adopted for. From this perspective, casual play appears to be an enabler in different personal and social processes, sometimes momentarily moving to the centre of attention, while mostly keeping in the periphery. While the vocal parts of game cultures have mostly articulated the pleasures of strongly immersive gameplay, the players of contemporary casual games have started to put forward an alternative view on what constitutes ‘good gameplay’, based on a slightly different aesthetics of play.

– In my final paper my intention is to focus on the internal tensions and conflicts that relate to setting ‘casual’ in relation to identity, or creation of culture around such an internally ambiguous concept.

IR11 Online Fantasy Panel

I will be presenting today some of my analyses of the cultures of fantasy gaming in Internet Research Association’s conference (IR11) in Gothenburg. Together with Sebastian Deterding, Ashley Hinck and Ulrika Bennerstedt we will have a panel session titled “Fantasy and the Net”, based on our short papers. My own piece is titled “Aporias in Gaming Fantasy” where I look at some of the elements that complicate perception of fantasy as straightforward fulfilment of desires, and also point towards complexities in the construction of identity for ‘fantasy gamer’. Link to IR11 pages: http://ir11.aoir.org/

Starting the new academic year, with Games Literacy

The academic year 2010-2011 starts officially only in September when the teaching starts. However, there is much going on already in August. I made an early start last week by lecturing in ‘Äidinkielen ja kirjallisuuden opetuksen foorumi 2010’ event (the literature and Finnish language teachers conference), where I argued (among other things) that we are moving in media technological terms more complex and ‘messy reality’, but that does not mean that traditional literacy skills and contents would suddenly become worthless. There does not really exist a separate and isolated thing called ‘multimedia literacy’, but rather an intermeshed complex of different skills, some of them related to images, some to text, but the skills of actively making media (and other materials our world offers us) our own, as well as interpersonal & communicational skills, become increasingly central for the future. – Link to the conference page: http://db3.oph.fi/koulutuskalenteri/ophtilaisuus.asp?ID1=1039

FINFAR 2010 fantasy researcher meeting program

In connection of Finncon 2010 science fiction and fantasy event, there will be again a speculative fiction researcher meeting. This year it will take place in 15–16 July in Jyväskylä (university library building, room B338). Here is the programme/papers presented:

Thursday 15 July

12-14    Ulla Viertola, Riikka Mahlamäki, Laura Piippo
14-15    Lunch
15-16:30 Aino-Kaisa Koistinen,  Mika Loponen, Päivi Väätänen

Friday 16 July

9:30-11 Sanna Lehtonen, Katja Kontturi, Jyrki Korpua
11-12   Lunch
12-13   Christos Angelis, Jenni Tyynelä

Fantasy, horror and games panel in Tracon V

The fifth fantasy and anime (visibly also cosplay) convention of Tampere, Tracon, took place last weekend in Tampere Hall. I took part as the chair to the “Fantasy, Horror and Games panel”, and even while we ended up having half the time we had been originally promised by organisers, at least we managed to evoke some essential questions on the subject matter, like:

  • Is fantastic focused on the ‘sense of wonder’, whether the art form is literature, cinema, games, or something else?
  • If we are talking about horror, is the key in the management of moods, or emotions: on the careful evocation of suspense, thrill, terror, horror, revulsion (to adapt Stephen King here)?
  • As contrasted to narratively controlled horror and fantasy, is the player freedom in games more likely to lead into instrumental, problem-solving style of player attitudes, rather than to emotional involvement with the fiction?
  • In contrast, there is the alternative: that player involvement while acting within the game’s reality is likely to lead in deeper — or different kind of — involvement or immersion than narrative fiction?

There were many more interesting topics that our panelists discussed, many only briefly, before the panel was closed. Thanks to: Jaakko Koivula, Nestori Lehtonen, Mixu Lauronen, Markku Soikkeli, and Jukka Särkijärvi.

CFP: Finnish Fantasy Researcher Meeting

Note that this event also accepts papers on fantastic/SF games (English below):

CFP: Teorian käytäntö – FANTASTISTA TUTKIMASSA

XI SCIFI- JA FANTASIATUTKIJATAPAAMINEN

Jyväskylässä torstaina 15.7. & perjantaina 16.7. 2010

Finnconin yhteydessä järjestettävän yhdennentoista scifi- ja fantasiatutkijoiden tapaamisen teemana on teorian käytäntö. Fantastinen asettaa jo peruslähtökohdissaan tutkijalle joukon teoreettisia kysymyksiä. Mikä on ”fantasian” suhde ”fantastisen” usein kuvaamaan “luonnollisen” ja “yliluonnollisen” suhteen ratkaisemattomuuteen? Miten tämä liittyy lajikysymykseen ja fantastisen kerronnan muotojen todellisuutta kyseenalaistavaan ja sitä uudeksi määrittelevään kerrontaan?” Continue reading “CFP: Finnish Fantasy Researcher Meeting”

Games Research Methods Seminar

Today was the first day of the Games Research Methods Seminar — loads of stimulating papers, and critical and inspiring discussions. There will also be publication project (or two) coming up based on this event, so: watch this space. More: http://gamesmethods.wordpress.com/

Games Research Methods Seminar