paja

Terribly busy lately, but Friday is fine; our researchers self-organised “Paja”, a workshop on the role of users in design. Sitting back, just listening for a while. Great!

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party boy

In Kaarina’s karonkka party, I met this little guy. Jonatan, I believe. Great party, food, drinks, music and people. 🙂 Many thanks!

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Edit: I took some really lo-quality video clips in the karonkka party; and put them here:

Nikunen on fans

Again in Finland; another doctoral defense in Media Culture. This time, Kaarina Nikunen has written a book about fans, including the “cult” fandom of Xena: Warrior Princess. Well worth reading (in Finnish).

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pervasive week

This week, many of European pervasive games researchers are gathering in Stockholm. IPerG project meetings and workshops whole week; exhausting but also interesting.

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games and storytelling lectures 2005-2006

In September 20, the second year of our Games and Storytelling lecture series starts, with the visit by Tom Söderlund from Synergix. Rather than having the broad-ranging, introductory approach of the first year, there is a thematic emphasis on games breaking their traditional PC & console style gaming boundaries. Tom has been involved with Its Alive! in Sweden, and worked with games like Botfighters, the location-based mobile game. Other visitors this season will include Greg Costikyan, Gonzalo Frasca, Jami Laes, Tracy Fullerton, Sampo Karjalainen, Jessica Mulligan and Ed Castronova.

See:
the new Games and Storytelling schedule web page; and the instructions in our department’s curriculum page (in Finnish).

rpg studies, on/off

Our lab will soon put out a call for a seminar in RPG studies (taking place in March 2006 over here), and tonight I again came across this CAR-PGa list of RPG studies. It is curious how disconnected the RPG studies field actually is. There is the English language newsgroup discussion which led to the three-way model. There is the interactive drama stuff (e.g. these pages by Brian David Phillips). There is the Scandinavian larp theory, put forward in the Knutepunkt/Solmukohta conventions and related book projects. And there must be so many other subfields out there. You might do well by following things like Markus Montola’s reading diary.

Much is being hidden/revealed through the craft of table-top RPG game masters, or digital RPG designers (or online world designers & producers). This evening I also watched (well, mostly only listened) through the GDCTV recording of Bioware’s Greg Zeschuk giving presentation “Storytelling Across Genres“, captured during this spring’s GDC. Nice points about character creation, the (artificial character) “uncanny valley” and many other different fascinating issues. Also some interesting Jade Empire demos. But as a player principally educated among various table-top RPGs, I keep thinking whether interacting with a computer-driven NPC is actually phenomenologally same thing as “role-playing” in the sense I understand it. When it is a simulated conversation agent, or “robot”, this fact always somehow affects the suspension of disbelief, and downplays the “role-playing” part (“What can these people come up with together?”), while emphasising the systemic aspect (“How can I solve this puzzle, which is offered to me in the form of “dialogue”, or “story?”). But, that said, many of these character or story-driven games are immensely enjoyable, and I respect the effort. RPGs, after all, are so much more my cup of tea than a typical FPS, for example.

future studies

Participating in a Finnish Future Studies Society’s seminar, I’ve been presenting my tentative view on future-oriented game studies (keyword: game cultures), and getting a nice mix on the seminar themes, marginality and centrality. The trick, of course is, how to identify those marginal phenomena which are somehow symptomatic, or “weak signals” telling about our future. What is your current favourite future?

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summer is here

Still jetlagged, but luckily we have a recreation day, no business today. Summer, finally!

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Vancouver

Tried to post this earlier, but battery ran out in Vancouver night. DiGRA’05 is now over, and it is time to reflect. I am interested in any feedback, either here in the newly re-released http://www.digra.org (you can freely create an account there for yourself, do take a try). I am tired, but it appears that the conference fulfilled at least most of the goals we set for it, which is great.

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GDC'05 presentation videos

Finally, there is the Spore presentation by Will Wright in video available at the 2005 Game Developers Conference website. You might also be interested in Nicole Lazzaro’s presentation. See the GDCTV page.