game studies, hybrid voices

Our Lab released the first course series to pilot game studies as online learning today. The phone has been ringing, and I have been busy (with my croaking voice, still in that summer flu) explaining various media people that yes, games are indeed researched, and that yes, there is need for education at this field, too. Later, while I was reading Jessica Mulligan’s Biting the Hand column series (1997-2003), I came across Raph Koster answering Jessica’s pro-entertainment piece with “The Case for Art“. There are other columns and discussions either openly or indirectly referring and linking in, and – rather than going to the debate itself – it got me thinking about the nature of column writing. This kind of blogs can be used, or perceived, as columns, too, but they can also be many other things. I enjoy reading several columns from traditional printed magazines, as well, but there is not similar kind of hypertextual openness in that medium. Some day, some way, I would like to be able to try and create a hybrid, a vehicle for truly polyphonic expression.

Author: frans

Professor of Information Studies and Interactive Media, esp. Digital Culture and Game Studies in the Tampere University, Finland.