mobile games' challenges


mobile games’ challenges
Originally uploaded by Frans Mäyrä.

Every games market has its challenges, but making downloadable games succeed in those thousands of versions you need to produce from every single title aimed for today’s fragmented global phone and operator market is perhaps even more challenging than some. Jami Laes from Sumea/Digital Chocolate spoke today in G&S series, emphasizing that mobile is its own medium. Design needs to understand ‘casual’ as easy approachability for any phone user, mobile as the “social computer”.

Author: frans

Professor of Information Studies and Interactive Media, esp. Digital Culture and Game Studies in the University of Tampere, Finland.

Leave a Reply

Please log in using one of these methods to post your comment:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s