player-centred game design (pcd.. pcgd?)

I noticed T.L.Taylor posted this note about Olli Sotamaa’s and our team’s paper in DAC into Terra Nova (her last there, btw, pity), and discussed player-centred game design also more generally. There appears to be several interesting developments in this area, both in research world, and within the industry, but we also have to remember what are the realities particularly of the smaller studios and focus on how to make the player-centric processes also more designer-friendly. But I am a firm believer in PCD philosophy: only by hearing real people out there (rather than only following our own tastes and instincts) can we see the culture of gaming facing some real fundamental changes.

Author: frans

Professor of Information Studies and Interactive Media, esp. Digital Culture and Game Studies in the Tampere University, Finland.

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