Beyond Good and Evil in Games Education

I embed here my slides of the talk that I gave today in a media education seminar in Tampere. The slideset is in Finnish, but the gist of the argument is that games have been involved in a polarising discussion where they are seem as sources of ‘good’ or ‘evil’ effects, while I would argue for accepting the fundamental ambiguity of games and media, and call for responsible and “playful media educators” or “playful parents”, that would be in genuine interaction with the children and young people, having an eye on the individual differences, uses and contexts — understanding what games stand for in the lives of these real individuals.

Author: frans

Professor of Information Studies and Interactive Media, esp. Digital Culture and Game Studies in the Tampere University, Finland.

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