Socio-cultural research into games

In addition to acting as the opponent to Ulf Hagen in the examination of his interesting Licentiate Thesis, “Lodestars for Player Experience: Ideation in Videogame Design”, I also made a talk in a seminar of Mobile Life Centre at the University of Stockholm in Kista, Sweden yesterday (1st June, 2012). My talk was titled “Socio-cultural research into games, play and society” and I took the opportunity to discuss the need for interdisciplinary and multi-method approach in game studies (necessarily rooted in the dual and complex character of games, I claimed), as well as for the construction of disciplinary identity in this field. My case studies were introducing experiences from game research projects we had run in the Game Research Lab at the University of Tampere. There were many really good comments and interesting discussion — I’d love to visit them again, with better time. Many thanks to Kristina Höök and Annika Waern for the invitation and for the nice event!

Author: frans

Professor of Information Studies and Interactive Media, esp. Digital Culture and Game Studies in the Tampere University, Finland. Occasional photographer and gardener.

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