Yesterday, Sept 17, I gave two talks, one on the concepts of playfulness and gamification, and another on the Finnish game culture. The first one was on a closed seminar where people from YLE and elsewhere planning the new Tohloppi Mediapolis initiative were looking for ideas about interesting developments in media and ICT research, and I decided to focus on the fundamentals of what makes play phenomena playful. The afternoon talk was on a seminar of Finnish Cultural Foundation, the annual meeting of trustees. I chose to talk about the history of Finnish games and play, then go quickly through the early development of computer games, some talk about Assembly and the demoscene, concluding into some reflections about the cultural characteristics of contemporary (diverse, and rather multi-dimensional) gaming and game development cultures in Finland.
You must be logged in to post a comment.