From Mobile Games to Playful Communication: Play in Everyday Life (keynote)

I am happy my keynote in IADIS Mobile Learning 2013 conference seemed to get a good response today in Lisbon. You can access my slideset for the lecture from Slideshare, below, but just to summarize what I was actually talking about: I tried to argue for a sort of “playfulness literacy” – the need to understand and reconsider the role of game play and other play forms in the situation where the role of mobile devices is getting more and more pervasive in our everyday lives. We are easily getting into situation where we are constantly bombarded my messages of various kinds, and multitasking in many different layers/frames/realities of real/fictional/playful interactions. My interpretation of this direction is divided and under tension: we both have evidence of this kind of actively undertaken engagement in playful communication, creative play and pervasive game play as being empowering and providing really interesting opportunities for individuals, groups, institutions and societies to evolve their practices and potentials into new, innovative directions. On the other hand, it is important to develop ethical principles for designing this kind of services, and for educating children and adults alike about the possibilities of controlling and moderating the engagement in more and more intense and complex networks of games, play and communication. (This builds upon and updates my earlir, Finnish language ITK conference keynote.)

Author: frans

Professor of Information Studies and Interactive Media, esp. Digital Culture and Game Studies in the University of Tampere, Finland.

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