Arvo ja raha Internetin fantasiapeleissä

(Here is the – Finnish – abstract of my tomorrow’s talk in Tieteen päivät event in Helsinki):

Peleihin liittyvä rahankäyttö on yksi ulottuvuus pelien arvon ja merkitysten tarkastelussa. Perinteisissä rahapeleissä raha näyttäytyy panoksena, voittoina ja tappioina, ja rahallisen arvon merkitykset määrittävät pitkälti pelin luonnetta. Viihdepelien rahaan ja arvoon liittyvät ulottuvuudet ovat jääneet vähemmälle huomiolle. Viihdepeliteollisuuden tuotteiden myyntiarvo ylitti 60 miljardia dollaria vuonna 2009 ja viihteellisiin pelimuotoihin liittyvät kasvunäkymät on taantumankin aikana arvioitu hyviksi. Perinteisen pelimyynnin ja pelilaitteisiin liittyvän liiketoiminnan rinnalle on kuitenkin kehittynyt erilaisia uusia arvonmuodostuksen alueita, jotka osin hämärtävät raha- ja viihdepelien tiukkaa eroa.

Fantasiapelit ovat mielenkiintoinen pelikulttuurin osa-alue, missä kehityksen monimuotoisuus tulee hyvin esiin. Laajimmillaan fantasiapelaamiseen sisällytetään esimerkiksi fantasialiigapelit, missä todellisten urheilijoiden menestys vaikuttaa fantasiajoukkueen ”omistajalleen” keräämiin pisteisiin. Tämäntyyppisen pelaamisen voi katsoa tarjoavan lisäarvoa ja -jännitystä aktiiviselle urheilun seuraajalle, mutta esimerkiksi Ilta-Sanomien Liigapörssi-peli tarjoaa parhaiten menestyneelle virtuaalivalmentajalle myös tuhannen euron rahapalkinnon. Virtuaalinen ja arkitodellisuuden arvonmuodostus ovat tiiviisti kietoutuneet yhteen.

Fantasiaroolipelit ovat osaltaan laajentaneet pelaamisen merkityskirjoa 1970-luvun varhaisvaiheistaan lähtien. Nämä pelit pyrkivät tarjoamaan kokemuksen sisäisesti johdonmukaisesta vaihtoehtotodellisuudesta. Pelaaja luo fantasiamaailmaan hahmon, jonka kokemusten, varusteiden ja voimien kartuttamiseen liittyy oma, itseisarvoinen merkityskokemuksensa. Samalla raja fantasian ja arkimaailman välillä on kuitenkin häilyvä. Pelaajat raportoivat pelissä saavutetun itseluottamuksen, kielitaidon tai tiimityön kokemusten siirtyvän rikastuttamaan myös ei-virtuaalista arkielämää. Raha koetaan toisinaan uhkatekijäksi fantasiaroolipeleissä: miljardiluokkaan laajentuneet virtuaalihyödykkeiden markkinat tekevät mahdolliseksi ”ostaa rahalla menestystä” aiemmin autonomiseksi koetussa fantasiatodellisuudessa. Samalla fantasiapelien yksi keskeinen sisältö liittyy pitkäveteiseen ja vaativaan ”fantasiatyöhön”, jonka tavoitteena on pakottaa pelaaja käyttämään aikaa kuukausimaksuperusteisessa pelimaailmassa. Laajojenkin fantasiapelien muuttuessa parhaillaan ilmaispeleiksi, on tämä arvon ja ansainnan logiikka murtumassa, ja tilalle kehittyy nopeasti uusia virtuaalisen ja reaalisen työn, viihteen ja kuluttamisen yhdistelmiä.

Tieteen päivät 2011

(This event will be in Finnish.) Puhun tämän vuoden Tieteen päivillä kahdessa eri sessiossa, molemmissa “arki” yhteisenä nimittäjänä:

  • To 13.1. klo 14.30-16.30 Rahapelaaminen yhteiskunnan arjessa
    Päärakennus, sali 6 (3. krs)
    Järjestäjä: Pelitoiminnan tutkimussäätiö
    Puheenjohtaja: professori Olli Alho
    Valtiotieteiden tohtori Tuukka Tammi (A-klinikkasäätiö): Miten ongelmapelaamisesta tuli osa yhteiskunnallista arkea?
    Professori Frans Mäyrä (Tampereen yliopisto): Arvo ja raha Internetin fantasiapeleissä
    Professori Pauliina Raento (Helsingin yliopisto): Rahapelaaminen pilakuvissa
    (http://www.tieteenpaivat.fi/tp2011/lahesnormaalia/index.html)
  • Vuoden Professorin julkistus ja Proffan arki (14.1.2011, HY Pieni juhlasali)
    Professoriliitto julkistaa Vuoden Professorin 2011 Tieteen päivillä perjantaina 14.1.2011 klo 10.00.
    Julkistuksen jälkeen professorin työn arkea valottavat videoinserteissä filosofian professori Timo Airaksinen (Helsingin yliopisto), kasvatuspsykologian professori Kaarina Määttä (Lapin yliopisto), näyttelijätyön professori Kati Outinen (Teatterikorkeakoulu) ja avaruustähtitieteen professori Esko Valtaoja (Turun yliopisto).
    Videoinserttien lomassa eri alojen professorit keskustelevat arkipäivästään. Keskustelussa ovat mukana Professoriliiton puheenjohtaja Maarit Valo, professori Timo Airaksinen, professori Frans Mäyrä sekä Vuoden Professori.
    (http://www.tieteenpaivat.fi/tp2011/ajank.html)

DiGRA 2011 CFP

It is important to spread the word, copying the DiGRA 2011 CFP text here, for the official link, go to: http://www.digra.org/news_new/114.

THINK DESIGN PLAY
5th International Digital Games Research Association (DiGRA) Conference
14-17 September 2010

Hosted by the Utrecht School of the Arts in the Netherlands

www.gamesconference.org

Call for participation

———————-

After Leveling Up in the Netherlands (2003), Changing Views in Canada (2005), Situated Play in Japan (2007) and Breaking New Ground in England

(2009) the 5th DiGRA Conference returns to Utrecht for Think Design Play

The goal of the DiGRA conference is to advance the study of games and playfulness. DiGRA 2011 seeks to connect game research to the creative industries and society by fostering the development of an integrated practice of game research, design, engineering, entrepreneurship and play. The conference is designed as a physical and online playground for meaningful dialogue between all players in the field of games. Whilst the conference will include the presentation of (peer-reviewed) papers and practice, invited talks and workshops, we are also very interested in supporting alternative forms and processes through which to participate and stimulate debate and discussion.

Topics

——

The focus of the 2011 DiGRA conference is on integrated practices of game research, the creative industries and society (think: game design, engineering, entrepreneurship and play). We invite contributions on all topics and perspectives.

Submission and deadlines

————————

Submissions are subject to peer review. Submissions should be in ACM SIG format and PDF (http://www.acm.org/sigs/publications/proceedings-templates). Full papers will be published in conference proceedings, special issue journals as well as at the Digital Library of Digital Game Research Association on the DiGRA website (http://www.digra.org/dl).

Papers (individual or multi-author): submit an abstract of 600-800 words.

Full papers (optional): manuscripts of up to 7.000 words will be accepted for review. These will be reviewed and judged separately from abstract submissions. You do not need to submit an abstract in order to submit a full paper.

Alternative forms: we are also very interested in supporting alternative forms and processes through which to participate and stimulate debate and discussion, think:  posters, panels, roundtables and workshops but feel free to move beyond!

  • Abstract papers and alternative forms submission: 21 February 2010
  • Notification of acceptance:  12 April 2010
  • Full paper submission: 18 April 2010
  • Full paper notification of acceptance: 17 June 2010
  • Camera ready version: 8 August 2010

The 5th DiGRA conference is hosted by the Utrecht School of the Arts The Utrecht region is the prime location in the Netherlands for activities related to game design and technology. The Utrecht School of the Arts is one of the largest art and culture-oriented institutes in Europe. The institute links design education and research to the creative industries and society. The DiGRA conference is hosted by the Faculty of Art, Media & Technology where creative design & research are practised in the combined fields of games, media and music, for entertainment as well as meaningful application. Together with Utrecht University, the Utrecht School of the Arts founded the Dutch Game Garden, an incubator for new game companies. and participates in the extensive GATE game research program.

Great Gamification Debate (GDC)

I am not travelling to the US personally, but here is something that looks very interesting in this year’s Game Developers Conference: The Great Gamification Debate, featuring (taken from the GDC 2011 Schedule):

SPEAKER/S: Jesse Schell (Schell Games)Ben Sawyer (Digitalmill)Jane McGonigal (Institute for the Future)Ian Bogost (The Georgia Institute of Technology)Noah Falstein (The Inspiracy)Margaret Robertson (Hide&Seek)Ross Smith (Microsoft) and Margaret Wallace (Playmatics)
DAY / TIME / LOCATION: TBD
TRACK / FORMAT: Serious Games Summit / Panel
DESCRIPTION: Only platform FanBoy wars have created a more passionate debate then the overall fracus between gamification’s current proponents and its detractors. Strong opinions exist on both sides of the pro/con debate that it seems suitable to have an actual honest debate over the merits, incarnations, and future of gamification. Featuring a who’s who of passionate GDC regulars and gamification developers who’ve deployed actual solutions into the field, this session will provide a unique debate format hosted by the Serious Games Summit advisory board and moderated by Noah Falstien of The Inspiracy. Assigning sides via a coin-toss to force each participant to prepare arguments for and against despite their own heartfelt positions The Great Gamification Debate will present all attendees with a deep critical analysis of the emergent space’s strengths and weaknesses. Both sides will compete to win the debate. Once the final opinion is fielded and a winner is declared each participant will be allowed a final closing moment to speak to whatever personal opinion they still hold but were unable to express in the heat of competition.

Hopefully all you who go there, participate!

Surface Detail

Banks: Surface Detail (cover)I was happy to read something non-work-related over the holidays, this time a new SF novel from the Culture series by Iain M. Banks, titled Surface Detail. The world(s), the setting, all the interesting directions opened up by high technologies, advanced civilizations and post-human evolution are there, as well as the witty dialogues and entertaining AI characters familiar from earlier books. The main political angle this time is critique of religious fundamentalism – or one can at least read the artificially created Hells and the war over them that way. For a fuller, yet snappy review, see e.g. here:

http://www.newscientist.com/blogs/culturelab/2010/11/surface-detail-hides-deep-questions-in-new-banks-novel.html

2010 in review (blog stats)

WordPress.com is appararently automatically generating this kind of status reports at the start of a new year  of blogging:

The stats helper monkeys at WordPress.com mulled over how this blog did in 2010, and here’s a high level summary of its overall blog health:

Healthy blog!

The Blog-Health-o-Meter™ reads Wow.

Crunchy numbers

Featured image

A helper monkey made this abstract painting, inspired by your stats.

A Boeing 747-400 passenger jet can hold 416 passengers. This blog was viewed about 9,400 times in 2010. That’s about 23 full 747s.

In 2010, there were 64 new posts, growing the total archive of this blog to 762 posts. There were 17 pictures uploaded, taking up a total of 11mb. That’s about a picture per month.

The busiest day of the year was December 21st with 241 views. The most popular post that day was The most amazing 450 page presentation ever.

Where did they come from?

The top referring sites in 2010 were onegiantmedia.com, networkedblogs.com, unet.fi, uta.fi, and facebook.com.

Some visitors came searching, mostly for baby snow leopard, ipeng spotify, dr-bt50, digiscoping, and baby snow leopards.

Attractions in 2010

These are the posts and pages that got the most views in 2010.

1

The most amazing 450 page presentation ever December 2010

2

Enable Remote Desktop Connection on Vista Home Premium August 2007
593 comments

3

meeting with a baby snow leopard August 2006
8 comments

4

iPeng. iPhone. Spotify. And Squeezebox. August 2010
5 comments

5

Samsung N220 March 2010
14 comments

First three MSc theses of Interactive Media

Year 2010 has been a truly busy one (I cannot really understand that it is almost over and that we soon will be living 2011 already). Apart from all the research activities (some of which we try to mention in gamelab.uta.fi), and the usual upheaval in university administration, law and organization (we are no longer part of the Finnish government), this year will go down in history as the one when the first graduates of Interactive Media finished their studies. Here are the names and the titles of the first three pro gradu theses that we accepted this fall:

  • Henrik Saari, Itsensä esittäminen Facebookissa: eri-ikäisten käyttäjien käsitykset ja kokemukset verkostopalvelussa esiintymisestä (PDF link)
  • Eva Leppänen, A study of views of Facebook users on the role of haptics in social network systems
  • Matti Linna, Trotting the Globe: Evaluating and Categorizing Playful User Experiences of Google Earth

Congratulations to everyone – three very good and interesting works!

SSD upgrade


OSZ Vertex 2

Originally uploaded by FransBadger

I have now OSZ Vertex 2, a 240 GB SSD drive, installed into my main workhorse, the Sony Vaio Z31WN, and I have to say I am impressed. The laptop feels totally different, much faster, more responsive — a system shutdown that could take minutes (or never complete totally) happens now in a few seconds. Much of the stability, speed and better user experience is related to the OS change: along with the new hard drive, also the old Vista was replaced with Windows 7, 64 bit ultimate/enterprise edition. But the step into solid state disk is nevertheless a major one. There is new life in the old machine. I have not yet tested the new setup completely, and there were areas like getting the 3G Gobi drivers to work with my Finnish operator’s network that were rather difficult (I ended up using the “WebToGo OneClick Internet” utility). And getting the old hard drive replaced with the new one is very difficult without professional help due to the complex Vaio Z series internals, so I cannot recommend this is as a DIY project. But having an SSD as the main memory device is clearly the way of the future for mobile computing.

Imaginary Japan book

Another interesting book, this one available for download from http://iipc.utu.fi/imaginaryjapan/ – Imaginary Japan: Japanese Fantasy in Contemporary Popular Culture. Edited by Eija Niskanen (University of Helsinki). Turku: International Institute for Popular Culture, 2010. This includes also a short article by myself, titled “Japanese Fantasy and the East-West Dialectic”; direct link to PDF is: http://iipc.utu.fi/imaginaryjapan/Mayra.pdf.

Nordic Larp book


Nordic Larp

Originally uploaded by FransBadger

This hefty tome is definitely worth all the extra publicity we can spare: Jaakko Stenros and Markus Montola have done major cultural service to game, culture and art studies (as well as to the history) by collecting and putting together an amazing volume of photos, descriptive texts and cultural essays to celebrate the fine art of live action role-playing, Nordic style. Great work, congratulations. For more, see: http://nordiclarp.wordpress.com/