My keynote for “You, Me, User – Conference on User-Generated Culture” in Helsinki Friday 25, May, 2012″Finnish Fantasies: From Consumer to Pirate to Producer in Finnish Gaming Cultures”. My focus was on ‘fantasy’ as the impulse driving both game playing and game design and on the internal complexities, tensions and potential conflicts in the constitution this dual gamer/designer agency.
Category: game studies
anything games, games research related
Peliväkivalta-haastattelu
[In Finnish, about games and violence debate:] Viime päivien surulliset tapahtumat ovat jälleen nostaneet pelien ja väkivallantekojen mahdollisen yhteyden esiin. Tiedotusvälineet ovat uutisoineet aiheesta eri tavoin ja olen pyydettäessä osallistunut keskusteluun. Tässä on linkki YLE Hämeen juttuun, joka on otsikoitu “Ruokkiiko väkivaltapeli tosielämän väkivaltaa?” ja jossa yritän nostaa esiin muutamia juonteita tästä monisäikeisestä aihepiiristä.
Professori Frans Mäyrä ei lainkaan hämmästy, että suomalaisten väkivaltaisia rikoksia tehneiden ja aseisiin tarttuneiden nuorten miesten taustalta löytyy tietokonepeliharrastaus. Syynä on yksinkertaisesti se, että tuon ikäryhmän nuorista miehistä lähes kaikki pelaavat. Hän olisi enemmän huolissaan niiden nuorten riskeistä, jotka eivät esim. syrjäytymisen takia pelaa lainkaan.
Hän myös myöntää, että ampumistapausten ja väkivaltaisten pelien välillä on kytkentä. Mutta ei niin että pelaaminen johtaa väkivaltaan, vaan enemmänkin siten, että aseista ja sodasta kiinnostuneet nuoret miehet valitsevat realistisia, dramaattisia ja väkivaltaisia pelejä, kuten muitakin median muotoja, vaikkapa filmejä tai sarjakuvia.
http://yle.fi/uutiset/ruokkiiko_vakivaltapeli_tosielaman_vakivaltaa/6139532
ITK 2012 keynote (video)
Videotallenne ITK 2012 -konferenssin keynote-luennosta (The video of my keynote in ITK 2012, in Finnish):
http://bambuser.com/v/2570591
Speaking in Oulu, 26.4.2012
I will be giving a talk in the “Työkaluja nuorten hyvinvointiin” seminar (Tools for the well-being of the Young People) in Oulu, 26.4.2012. My (Finnish language) talk is focused on the many roles of games and social media in the lives of today’s young people, and titled “Pelit, sosiaalinen media, internet – nuorten hyvinvointia edistämässä vai heikentämässä?” Link to the web page: http://www.tuunaamopo.fi/sivu/fi/koulutus4/
Examination committees, Spring 2012
I am honoured to be invited to act as an examiner/member of the examination committee in several interesting thesis works this Spring. My upcoming events include these:
- Karl Bergström (PhD), University of Gothenburg, Sweden, 23rd May 2012
- Ulf Hagen (Lic.), Stockholm University, Sweden, 1st June 2012
- Johanna Lilja (PhD), University of Tampere, Finland, 15th June 2012
- Douglas Rushkoff (PhD), Utrecht University, The Netherlands, 25th June 2012
There is much to read, but I always find this kind of examinations also learning processes for myself, so I’m looking forward to them all.
Keynote in ITK conference
I will be presenting the closing keynote in ITK conference in Hämeenlinna, tomorrow, 20th April 2012. The (Finnish language) talk is titled “Myrskyn silmässä: pelillisen viestinnän riemu ja riesa” (In the Eye of the Storm: The Pleasure and Pain of Playful Communication). Link: http://www.itk.fi/2012/ohjelma/puhuja/323
Role-Playing in Games seminar
The second of our major game studies events this Spring term takes place after the Easter: Role-Playing in Games seminar. The program is online and features 17 working paper presentations on topics ranging from theories, experiences and interpretations of role-playing to its applications in education:
http://roleplayingames.wordpress.com/2012/04/03/seminar-programme/
Our invited commentators this year are Torill Mortensen and J. Tuomas Harviainen.
Dungeons, Dragons, and Digital Denizens
Spreading the word of a new book in the Approaches to Digital Game Studies series (I am at the editorial board):
Dungeons, Dragons, and Digital Denizens: The Digital Role-Playing Game
Dungeons, Dragons, and Digital Denizens is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-playing games as both cultural and academic artifacts. As a genre, digital role playing games have undergone constant and radical revision, pushing not only multiple boundaries of game development, but also the playing strategies and experiences of players.
Divided into three distinct sections, this premiere volume captures the distinctiveness of different game types, the forms of play they engender and their social and cultural implications. Contributors examine a range of games, from classics like Final Fantasy to blockbusters like World of Warcraft to obscure genre bending titles like Lux Pain. Working from a broad range of disciplines such as ecocritism, rhetoric, performance, gender, and communication, these essays yield insights that enrich the field of game studies and further illuminate the cultural, psychological and philosophical implications of a society that increasingly produces, plays and discourses about role playing games.
More information: http://www.continuumbooks.com/books/detail.aspx?BookId=159141&SearchType=Basic
Playful world – Brush Monkey
I recently came across the KickStarter page of the project called Brush Monkey, a wireless-sensor-enabled toothbrush by Brian Krejcarek. Building a gamification experience out of brushing your teeth, as envisioned by Jesse Schell is thus becoming reality, do we want that or not. But what is really interesting about this technology is its ambition to make the small, sensor- and network-enabled devices so small that they can be attached to toys or any things of your daily life, and create an open API so that all kinds of developers can create their own small applications that provide fun and possibly also beneficial experiences. This is yet another step towards a more playful and creative world, or so we can hope. This is very early stages of user created content in the pervasive/ubiquitous technologies field, of course.
Internet- ja pelitutkimuksen maisterikoulutus
[Our Internet & Game Studies masters degree program is open for applications]
Erillisvalinnan hakuaika: 1.2.-29.2.2012 klo 16.15
Tarkemmat hakutiedot:
http://www.uta.fi/opiskelijaksi/hakukohteet/erillisvalinta/ipt.html
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