My article discussing the character and development of digital culture has now been published in a new anthology that is focused on visual culture, titled Toisin katsoen, visuaalisen kulttuurin lukukirja (Gaudeamus, 2007). More on the book here. You can read a draft version of my piece “Viesti, kuva, peli: virtuaaliutopioista pelikulttuurien syntyyn” (in Finnish) here; if you quote, please access the final, printed version though.
Category: game studies
anything games, games research related
Discussing the Sacred and the digital games
The age-old battle between church authority and domains of the popular, the secular and the art takes new forms: the Catholic Church of England is apparently considering of suing Sony Computer Entertainment for use of the likeness of the Manchester Cathedral as a backdrop for a scifi-horror style fantastic battle. See more discussion on this topic in Matteo Bittanti’s blog here: http://www.videoludica.com/news.php?news=639
Mythical: Mobile Awakening is coming
Remember, this is where you heard it first (playing my mighty ‘insider blogger’ card here): the massively mobile multiplayer game the IPerG consortium is preparing for research has now a news website that you can use to access and follow its progress towards launch (upcoming next fall). Name? Mythical: Mobile Awakening. More: http://www.mythicalmobile.com/
Vista experiments, PC heat
My new gaming PC arrived in Friday, and since then I have been trying out and configuring it, those minutes I had available. The most complex challenge is actually hardware related: the system is powerful enough for me, but it is too hot. Meaning that both the motherboard/system sensors and the CPU are constantly around 60 degrees C. For a moderately over-clocked CPU that might still do, but for the system board that is not good. I have tried tweaking the fan software options, made sure that the BIOS settings also support fan controls, but no. I installed an extra fan into the case but it does not appear to be powerful enough. The only trick so far that actually works is to open side of the case and direct powerful airflow from a 40 cm air-conditioning fan directly into this hornets’ nest. That makes sure that even when I tweak the game settings to the top, or play various video music files while driving several background applications the system temperature does not go over 30°C. Now I only need to weld this fan into a gigantic hole that I somehow drill into the case side. Hmm. Need some thought still.
Apart from the heat frustrations, the new system is a beauty – my old gaming/workstation PC had been so long out of date, that having a fast processor, plenty of memory and even some disk space to spare is a thrill. And I actually quite like how Vista works, with its slick Aero things and all. But there are several downsides to this system as well. Its DRM policies are notorious, and the system security messages start to drive me mad. Yes, I do know that I want to run those programs that I asked the operating system to run, thank you. Having four different dialogues popping up when you download and start up a new networking software is sort of overkill even these days, I’d say.
Vista is still missing some crucial drivers, so no hurry if you do not need to upgrade right now. For example, plugging in two Canon digital cameras, the PowerShot S3 IS was recognised and all worked automatically, but Canon EOS 350D required separate driver installations, and it still appears that the OS tool is not capable of downloading pictures from the camera. You need to use a separate tool from Canon to do that.
Apple iTunes and QuickTime do not work yet with Vista either. I have now opted for QuickTime Alternative and Real Alternative to use open, community supported alternatives. The online, streaming videos do not run completely smoothly with these, though. Hopefully the media player and codec situation gets better, soon. But the Vista Media Center was a real delight; you could spend just hours leaning back, clicking through your photo collections while listening to mp3’s playing in the background. The home theatre setup with its wireless keyboard really gets into its proper use now. DVD movies and digital sound work also fine.
And now back into Neverwinter Nights 2, and the world of Forgotten Realms…
Conference travel plans for 2007
Summer is already here, but before galloping off to the freedom, there is still much to do. And my schedule for next autumn is already full. Here is a quick rundown of upcoming seminar and conference engagements:
- June 12: speaking in Interactive Gaming Seminar in Helsinki on research into players in games and gambling studies
- July 12: commenting on research papers and plans in the annual science fiction studies scholar’s meeting, arranged in conjunction with Finncon 2007 in Jyväskylä
- August 27-28: participating in the OECD Expert Meeting on Videogames and Education in Santiago de Chile, speaking about player studies (Edit: it looks like I cannot make this — pity, it would probably been really interesting trip)
- September 11: lecturing in the Hypermedia Laboratory 15 Years Anniversary seminar in Tampere
- September 24-28: DiGRA 2007 conference in Tokyo (hope I can get there!)
- October 3: the MindTrek conference in Tampere
- October 4-6: speaking in the PTS seminar about control and addiction issues in “Virtual Games and Gambling”, Amsterdam, the Netherlands
- October 12: lecture “Heritage in virtual disguise – reaching the young” in the Nordic Museums’ Accessibility Conference, Helsinki
- November 8-9: presenting a keynote and leading a workgroup in seminar “Changing Views on Technology, Media and Cultural Approaches” in Joensuu
- November 15-17: presenting a keynote in the Future Play conference, Toronto, Canada
These are subject to change, of course, but not much, or so I hope at this point. Working in this field certainly keeps you busy, but it is also exiting to be constantly faced with new and surprising challenges, create new connections and innovations, so you end up being tired in the evening, but also feeling to have achieved something meaningful. Only in a truly rewarding field it would make sense to keep on traveling around and working in this way.
New gaming machine specs
I have now the full specs for my suggested new gaming PC. Here is a quick rundown (skip this if not interested in current gaming PC gear; this is written mostly just as my own review notes):

The memory: two 1GT DDR2 800MHz, Vitesta, 240-pin DIMM from A-Data. It appears to have a lifetime warranty, which is encouraging. The full product specs from Taiwanese manufacturer are here: http://www.adata.com.tw/adata_en/product_show.php?ProductNo=AD2800U

The graphics card is another key element. That is coming from a company called EVGA, and the full title of the model is e-GeForce 8800 GTS 640MB/320Bit DDR3, PCI-E. Also this manufacturer claims to offer “lifetime warranty” for registered customers. The manufacturer specs are here: http://www.evga.com/products/moreinfo.asp?pn=640-P2-N821-AR&family=23 and the PDF spec sheet here: http://www.evga.com/products/pdf/640-P2-N821.pdf
The essential facts are: DirectX 10 (for Windows Vista Premium), SLI capable (good if you want to plug in another one and really go for the overkill), 240 Hz Max Refresh Rate, 2048 x 1536 x 32bit x85Hz Max Analog, 2560 x 1600 Max Digital; PCI-E 16X, two DVI-I outputs, and one HDTV (through a DVI-I, also a S-Video output in DIN-style, but not a HDMI). They also link to one online review: nV News’ EVGA GeForce 8800 GTS SLI Review (done in February, they were running two of these in SLI parallel mode): http://www.nvnews.net/reviews/evga_geforce_8800gts_sli/index.shtml
They conclude: “I won’t lie: when I first saw the (seemingly) “crippled” specs of the 8800 GTS, I scoffed at the thought of using one or two of those cards when the GTX has SO much more power. But after using these for the past few weeks, I can say without a doubt that these cards are amazing. The almost-free antialiasing in a number of games, the overall amazing picture quality and DirectX 10 support are just three of MANY reasons you should own an 8800-based card.” Well, ok, I think I can live with that for a while. Btw, if you want to see the tester being killed by a troll in The Dark Messiah, here is a video clip: http://www.nvnews.net/reviews/evga_geforce_8800gts_sli/video/dark_messiah.mpg
This is clearly mainly built to be a gamer’s card; the HDTV side is crippled since HDCP protected content can only be output in single-link DVI mode and only 1280×800 resolution is supported, which is a bit disappointing.
The disk will be a Samsung: 500GB Spinpoint T166, 3.5″, SATAII/300, 16MB, 7200RPM. The manufacturer specs are here: http://www.samsung.com/Products/HardDiskDrive/SpinPointTSeries/HardDiskDrive_SpinPointTSeries_HD501LJ.asp
It is a rather cheap drive, hope it will last (no lifetime warranty here…) There seem to be no real reviews, but see e.g. http://www.pricegrabber.com/rating_getprodrev.php/product_id=29867541/id_type=masterid/
The optical reader / writer would be a LG: DVD+-RW DL LS, GSA-H12/22/42LRBB, 18x8x8x. They claim that this would burn a regular DVD in 5 minutes and support also burning dual-layer (8,5 GB) DVD burning (which is nice, because my stand-alone dual-layer burner is now broken). It is really difficult to find anything from LG’s own pages, but previous models have fared well in reviews. Here are some specs from a British store: http://www.pixmania.co.uk/uk/uk/539205/art/lg/gsa-h42lrbb-internal-writ.html#

The CPU will an Intel: Core 2 Duo E6600 2.4GHz, 4MB, FSB1066 Boxed (Conroe). Tom’s Hardware Guide is a good resource of information when you want to know more about processors; here is an Intel platform overview (dated, 2004): http://www.tomshardware.com/2004/07/19/looking_ahead_to_intel/
In 2006 they announced Core 2 Duo as the new king of the hill: http://www.tomshardware.com/2006/07/14/core2_duo_knocks_out_athlon_64/
In a more recent article they compare Core 2 Duo to the Core Duo Extreme: http://www.tomshardware.com/2007/01/11/core-2-duo-overtakes-core-2-extreme/
This one is mostly interesting for those who will go into the overclocking game, but it appears that these “older” CPUs can actually outperform Intel’s top processors (in 1000-dollars range) by some proper overclocking. Hmm.

Game PC took a closer look at E6600 in last October:
http://www.gamepc.com/labs/view_content.asp?id=e6600&page=1
Their verdict? “The Core 2 Duo E6600 mixes together excellent performance at stock clock speeds, low power consumption, a robust feature set and lots of overclocking potential all at a very tolerable price point.” Nice.
Then into the motherboard: this will be an Asus P5B I965P S775 Core 2 Duo SATA2, FSB1066. A motherboard is a crucial component since it pretty much sets the limits for the peripherals, extendibility and overall reliability you can expect from your PC. The integrated audio chip and connectors might be setting limits to your audio experience. Tom’s Hardware gives you the quick overall idea: http://www.tomshardware.com/2006/07/26/beginners_guide_to_motherboard_selection/index.html


As to this specific MoBo, you have the ASUSTeK manufacturer specs here: http://www.asus.com/products.aspx?l1=3&l2=11&l3=307&model=1178&modelmenu=1
They also advertise the silence and power-saving features of P5B in a flash show from a “lifestyle” (home theatre) perspective: http://event.asus.com/2006/mb/P5B/index.html
The board also supports something called AI NOS (Non-delay Overclocking System) to boost performance: http://event.asus.com/2006/mb/P5B/ainos.html
The noise filtering system claims to rely on a bundled “Superbeam Array Microphone”: http://event.asus.com/2006/mb/P5B/crystalsound.html (wonder whether that will come bundled with my system?)
The audio part is important for my media room setup (as are of course the system bus, integrated chipset, processor and memory supports, heat control solutions etc.), and even if any serious audiophile would probably upgrade for a separate hi-fi audio card, I will be happy to test the integrated “8 channel HD audio” — at least it has the digital sound output through an optical/coaxial connector so that is a plus.
The motherboard is nothing spectacular, but again another pretty reliable-looking mainstream solution. More on different P5B versions: http://event.asus.com/2006/mb/P5B/models.html

Antec makes good power sources that I have been using also earlier, so I am happy this one also comes with one; Antec 430W, NeoHE 430, ATX2. This one won the MikroBitti 2/2006 power source comparison, so it should be ok (Antec has more efficient models these days, though). Powerful processors and particularly the graphics cards demand loads of electricity very fast, so this is another crucial, backbone part. The manufacturer page: http://www.antec.com/ec/productDetails.php?ProdID=05430# and see also Hardware in Review which writes about its energy efficiency in positive terms: http://www.hardwareinreview.com/cms/content/view/37/1/

The chassis is that part of PC that you will actually be looking and handling, so it would be good to have solid, well-equipped and well-designed one for my new system. In Jimm’s PC Store’s updated offer I have a newcomer specified: CoolMaster Elite 330 ATX. This is a rather basic case, but it has some nice details like the “tool-free” internal design and washable air filter: http://www.coolermaster.com/index.php?LT=english&Language_s=2&url_place=product&p_serial=RC-330&other_title=+RC-330+Elite%20330 and here’s the product sheet: http://www.coolermaster.com/installation_manual/Product_Sheet_(Elite330)_0328.pdf
I was long contemplating about getting a slick HTPC case with some proper AV style controls and connectors, but the price was in most cases ugly and there would have been some compromises in other areas (like expandability of the system) that made me finally go for a basic mini-tower.
Ok, that is pretty much it. The OS will be a MS Vista Home Premium Edition, but as I wrote earlier, there will probably be some multi-boot tweaking for this one. Or then I will just give up for all kind of tweaking altogether, and spend all my hard-earned summer vacation days (apart from the family business) just gaming, gaming, gaming! 🙂
Towards the new gaming pc
Keeping your gaming PC up-to-date is always pain; tech is entering and exiting the market at such speed that state-of-the-art machine bought in January is out of date as the autumn comes. Investing into more memory and new generation graphics cards may help for a while, but eventually the entire system needs to be upgraded, again.
I used to build my own PCs; starting from the AT/286 generation (the first PC after leaving the trusty Commodore 64), tweaking memory in various varieties of 386 and 486, I have had my fair share of IRQ conflicts, motherboard-memory-processor compatibility issues, driver issues, overclocking and processor-burning experiences. No time for that any more.
Yesterday I did finally put in the order for my next PC. After not-so-thorough review round, I ended up getting the “Jimm’s Pro Gamer SE” setup from Jimm’s PC Store, who has profiled themselves as a gamers’ PC shop. The specks should be enough for a while at least: Intel Core 2 Duo E6600, 2 GB of DDR2 memory, 500 GB disk, nVidia 8800GTS graphics card. The chassis is Cooltek Storm, with a 25 cm fan in the side — hopefully a silent and efficient cooling solution. At 1199 euros it still fits my budget, but I need to prepare for numerous software and possibly peripheral updates as well. The new primary operating system for this set will be Windows Vista Home Premium Edition (due to the gaming and media editing use), but a multiple OS setup is also an option. The delivery time appears rather slow though; they promised 1-3 weeks, and it might be that they are out of parts, so lets see how this finally works out.
Fan studies conference
There is a really interesting two days conference on fan studies in our university, taking place today and tomorrow. It is an open event, so please be welcome. Matt Hills from Gardiff just presented the opening keynote, giving a comprehensive overview on the various narratives that have been offered about fan studies and about its role and development. See: the programme in Finnish.
Understanding games through games
Kongregate has an interesting series of game studies lessons in the form of simple web games available (from Pixelate), please take a look at the Kongregate: Play Understanding Games: Episode 1.
New research publications
This should have gone out some time ago already, but there have been some delays. But: the Mobile Content Communities (MC2) project has finally got its final report book published. This is probably not yet announced anywhere officially, but I got my copies directly from Marko Turpeinen in the FENIX results seminar, so I know these books exists. Thus, I heartily recommend getting your hands on Mobile Content Communities (Eds. Marko Turpeinen and Kai Kuikkaniemi), HIIT Publications 2007-1 (ISBN 978-951-22-8757-4). It contains some key article publications from our games research lab as well, including:
- Tero Laukkanen, “Creative Gamers: Examining the Modding Culture and Its Mobile Prospects” (pp. 137-153)
- Laura Ermi, “Gameplay Experiences and Mobile Contexts” (pp. 156-166)
- Britta Neitzel: “Fluid Places: On Real, Virtual and Fictive Spaces and Places in Digital Games” (pp. 167-174).
And there are many more interesting articles in there as well that deal with community-centric design issues, user-created augmented reality games, mobile communications and such case studies as Habbo Hotel users, Neverwinter Nights, live action role-playing (larp) and geocaching. This publication is a summary of several years worth of work, build by an international team of 21 people working together — hope it gets its readers even if it is part of an academic publication series rather than product of some major commercial publisher.
Update: this is now available also as a PDF for download: http://pong.hiit.fi/dcc/papers/mc2_final_report.pdf
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