Top notebooks, summer 2013

razer-blade
Razer Blade

The notebook computer (laptop) remains as the key element in their work and leisure for most people today. Many of us get regularly asked to recommend good laptops; here is my current listing, broken down in terms of available budget:

Budget range (200-300 euros):

– The netbooks used to rule in this category, but as tablet devices like iPad have taken much of their role, they are pretty much a dying breed. There is an interesting entrant in this category, though: the Cromebook, which is based on Google’s OS and specification. In Finland, we have now available Samsung Chromebook Series 3, which you can get at c. 350 euros (Wi-Fi version; internationally sold at $249, the price should really be a bit lower). Links, review:

http://www.gigantti.fi/product/tietokoneet/kannettavat-tietokoneet/SAXE303C12A01/samsung-chromebook-series-3-11-6-kannettava

http://www.zdnet.com/samsung-chromebook-best-249-you-can-spend-review-7000016148/

Mid-price range (500-800 euros):

Asus Vivobook series provides the best value for money at the moment, taking advantage of a combination of a touch screen, good keyboard and Windows 8 (I recommend installing “Classic Start” or similar, to boot to the desktop mode, but it is just me…) The 11″ Vivobook X202E is the most affordable option – it is not available right now, but S200E model looks pretty identical. Links:

http://www.verkkokauppa.com/fi/product/30135/dkqfn/Asus-VivoBook-S200E-11-6-touch-HD-Intel-987-4GB-320GB-BT-Win

http://www.asus.com/vivo/en/vivoBook.htm

Premium range (1000+ euros):

If you can stomach the Apple OSX and the Apple ecosystem, the overall best light and well designed & manufactured laptops are from the Macbook Air series. In the PC side, I’d recommend either Samsung Series 9, or Asus Zenbook Prime, which can also handle some graphic intensive stuff like gaming. For heavy-duty business use, I currently recommend Lenovo’s Thinkpad X1 Carbon Touch. If you have specialized needs like having a thin and light, gaming laptop, then you might consider Razer Blade. Links:

http://www.apple.com/macbook-air/

http://www.samsung.com/us/computer/series-9-notebooks

http://zenbook.asus.com/zenbook/?c=prime_ux32

Carbon Touch review: http://www.pcmag.com/article2/0,2817,2420645,00.asp

http://www.razerzone.com/gaming-systems/razer-blade

CFP: Digital Games and Literary Theory Conference, Malta

(Spreading the word about this conference – I am at the program committee)

International Conference Series in Games and Literary Theory
Inaugural Conference
University of Malta, 31st October-1st November 2013
University of Malta
Institute of Digital Games and the Department of English

This inaugural event in the Digital Games and Literary Theory Conference Series follows on from a successful International Workshop held at the University of Malta last year. That event established the scope, appeal and timeliness of interdisciplinary research involving Game Studies and Literary Theory. While there are ample conference opportunities for discussion of the impact of Game Studies on other fields in the Humanities and on the amenability, in turn, of Game Studies to critique by those fields, events where the affinities with Literary Theory take centre stage are, by comparison, quite rare. This is surprising.

There are, in fact, a number of reasons why a forum for formalised exchanges across the two fields is now overdue, and why the prospect of it should be exciting and enriching for both areas. For one thing, digital games’ modalities could be seen as reconfiguring and possibly subverting conceptualities and orthodoxies integral to literary theory (such as matters concerning textuality, subjectivity, authorship, the linguistic turn, the ludic, and the very nature of fiction).

Additionally, and conversely, theory’s capacities for close and rigorous critique finds ample opportunity for extension in digital games. The discourse on theory in the area of game studies is, by some lights, remarkably slow in bringing to bear those perspectives which theory is peculiarly well endowed to address (for instance, on matters concerning undecidability, the trace, the political unconscious, the allegorical, and the autopoietic, to name but a few likely avenues). To be sure, the encounter between Digital Games and Literary Theory is not inexistent. The lively debate around narrative in games and about the nature of concepts such as fiction and the virtual, as well as discussion about indeterminacies across characters, avatars and players, attest to that. But there can be no doubt that there is much more that can be broached within that encounter. A conference series providing for regular meetings where that could start to occur, allowing for new thinking on the mutuality and divergences between Games and Literary Theory, would be extremely helpful in energizing the debate further and in helping the two areas to find a congenial and productive space for their interaction.

To this end, the organizers of this First International Conference on Games and Literary Theory—based at the Institute of Digital Games and the Department of English at the University of Malta, and networked with a number of academics in the United States, Europe, Australia and Asia equally committed to this interdisciplinary undertaking—are issuing a Call for Papers that invites proposals for presentations that could focus on issues related, but not limited to, any (or a combination of) the following :

  • Textuality in literature and games.
  • Rethinking fiction after digital games.
  • Characters, avatars, players, subjects: What changes occur for literary theory when digital games are considered?
  • New forms of narrative and games.
  • Games and the rethinking of culture.
  • Genetic criticism.
  • Digital games and literariness, and/or intermediality.
  • Digital games and authorship and/or focalization.
  • Autopoiesis, literary theory, and digital games.
  • Reception theory, reader experience, player experience: new phenomenologies for critique.
  • Gender in games, literature, theory: transformation or more of the same?
  • Digital games, literary theory and posthumanism.
  • Game Studies and the New Humanities.
  • Possible Worlds Theory and games.
  • Digital games in literature.

We invite scholars with an interest in the conjunction of games and literary theory to submit abstracts between 1000 and 1500 words including bibliography. The deadline for submissions is April 30th 2013. Please submit your abstract in PDF format to gamelit2013@um.edu.mt.

All submitted abstracts are subject to a double blind peer review, which will be the basis for the programme committee’s selection of papers for the conference. A full paper draft must then be submitted by September 30th.

Papers will be made available to participants on the conference website. A selection of top papers from the conference will form a Special Issue of Game Studies focused on Literary Theory and Games. Notifications of acceptance will be sent out by June 15th , 2013.

From Mobile Games to Playful Communication: Play in Everyday Life (keynote)

I am happy my keynote in IADIS Mobile Learning 2013 conference seemed to get a good response today in Lisbon. You can access my slideset for the lecture from Slideshare, below, but just to summarize what I was actually talking about: I tried to argue for a sort of “playfulness literacy” – the need to understand and reconsider the role of game play and other play forms in the situation where the role of mobile devices is getting more and more pervasive in our everyday lives. We are easily getting into situation where we are constantly bombarded my messages of various kinds, and multitasking in many different layers/frames/realities of real/fictional/playful interactions. My interpretation of this direction is divided and under tension: we both have evidence of this kind of actively undertaken engagement in playful communication, creative play and pervasive game play as being empowering and providing really interesting opportunities for individuals, groups, institutions and societies to evolve their practices and potentials into new, innovative directions. On the other hand, it is important to develop ethical principles for designing this kind of services, and for educating children and adults alike about the possibilities of controlling and moderating the engagement in more and more intense and complex networks of games, play and communication. (This builds upon and updates my earlir, Finnish language ITK conference keynote.)

The Hobbit

Saw the Hobbit movie today. I have read the book countless times since I was a child, and now I have been reading it to my own children. Thus, this was an interesting evening, to say the least. 

Hopefully I would find time to do a proper analysis of it some time, but a couple of notes:

– It is a bit too slow. It tries to establish characters and show the historical context of things that follow (in LotR), but that is not good for this film as an individual work of art.

– HFR 3D actually worked fine. It is a bit hyper-realistic, but you will get used to it. Seeing New Zealand scenes this way was really beautiful in many places.

– The screenwriters had done rather ok job in finding the philosophical key lines from this text, that is a children’s book after all. The epic and the silly clashed a bit occasionally, though.

As a summary, it is a fine, a bit slowly proceeding work of action fantasy cinema. There were only a couple of truly emotionally moving scenes in the film, but that is more than in several standard representatives of the genre, so I was not disappointed. But similar achievement this in not as the LotR films, but I was not expecting it to be such, neither.

Mycetozoa, a slime mold?

This is something that I spotted on the university lawn this morning, on the way to work. My guess is that this brain-looking beast is something from the family of Mycetozoa, also known as slime molds. Did you know that they are actually closer to amoebas than to mushrooms? Weird and wonderful nature!

Welcome to the family




My sister’s little one…

Originally uploaded by FransBadger

Welcoming a new addition to our extended family, I believe this type of dog is called ‘smooth fox terrier’. Very active – until suddenly sleep overcomes the baby (he is only 7 weeks today). Congrats to Sanna!

Kauhajoki school shootings

Less than a year ago I wrote about the Tuusula/Jokela school shootings; today, the same seems to repeat in Kauhajoki, another peaceful small town. I can only feel sorrow, and repeat what I have said earlier: there appears to be deep lack of dialogue and contact in our society, particularly between generations. If there is no real contact and wellbeing constructed daily in close human relationships, then the road is open for self-destruction. And one should never forget that these incidents are, after all, suicides. The child of media age will be drawn to a media spectacle, rather than the quiet and lonely death of previous generations… Another grim day, indeed.

Rakkaat ystävät

Sorry for this, but, hey: it’s already Friday! This is a clear follow-up to the Dr O’Kells Wondrous Beer Translation – but this time, it is the French who are doing it:

Rakkaat ystävät
Rakkaat ystävät

Slow Computing

This is concept I have been playing around lately, becoming gradually more and more serious about its potentials. Hopefully it would be caught up by discussion.

  • Slow computing: conceptualise it as an oppositional and revolutionary concept, like ‘slow food’ is in opposition to ‘fast food’.
  • Slow computing is not necessary about slow processors or weak technology. It is about computing that is used emphatically to pay attention to the quality and content, rather than to the quantity (be it mega- or gigahertz, mega-, giga-, tera-, or pentabyte, or what ever billions of polygons the technology pundits usually point our attention towards).
  • Slow computing is information and communication technology (ICT) that is put to the service of people, paying attention to the sustainability of lifestyle and preservation of our planet.
  • Slow computing may e.g. be a choice to use a slow, cheap laptop, running long on batteries, rather than investing into over-efficient hulking monster, unnecessary for everything else except the most graphically intensive games.
  • Slow computing may take the form of passive displays, slow on screen refresh times, but able to serve text and images while sitting outside, reading while thinking, paying attention. e-paper that is able to display and keep its contents without any further use of energy is slow computing technology. Energy efficient, small devices that take all their power from solar energy are slow computing.
  • Slow computing is all about how ‘less is more’.
  • Slow computing may take the form of applications that reduce and filter junk, so that the really important things are only ones that are there left, for your time and thought.
  • Slow computing may be a service that helps you to join forces with other people in organising your efforts collectively, reducing waste of human energy and effort.
  • Slow computing may be attitude, or cultural shift, rather than any single technology in itself. It is part of movement that says: ‘Wait, stop – did you say we need that to do this?’ It is about thinking alternatives.
  • Slow computing is not luddite ideology. For example, if it is possible to use rich media and teleconferencing rather than jet planes across the ocean to organise a meeting, then ICT has fulfilled the requirement of slow computing: allowing people to stay put, save time and energy, and concentrate on the actual matter at hand.
  • What is your view on slow computing?

Beauties of Translation, pt.2: Lempiä lainausmerkit hänen

As I wrote earlier in my post about Dr Okell’s Wondrous Beer Translation, I am great fan of machine translations — they sort of underline our close and affectionate relationship with information technology, and the current (rather cute) state of artificial infan… I mean intelligence. This time I dedicate my love to a sidebar widget provided by Google, titled “Lempiä lainausmerkit hänen”. I suppose the original title has something to do with memorable quotes about love, but the machine translates ‘quotes’ with the Finnish word for ‘quotation marks’, and also the actual content of these “quotation marks” follows the same, delightful logic:

Lainausmerkit widget

This is so cute — just think about it: the machine even has translated ‘Honoré’ as ‘kunnioittaa’ (meaning ‘respects’). *smileysmiley* Link to widget’s page:
http://www.google.fi/ig/directory?url=charles447.googlepages.com/love.xml

Edit: the original de Balzac quote is probably this: “True love is eternal, infinite, and always like itself. It is equal and pure, without violent demonstrations: it is seen with white hairs and is always young in the heart.”