Video Game Policy: new book

Video Game Policy (book cover).
Video Game Policy.

Most recent book to come out in the Routledge Advances in Games Studies series that I have contributed into: Video Game Policy: Production, Distribution, and Consumption (edited by Steven Conway & Jennifer deWinter) is now available for pre-order. Here is the table of contents, including our co-authored chapter on re-conceptualizing what “video game violence” is, and means, with Gareth Schott:

Introduction – Steven Conway & Jennifer deWinter

Section I: Intellectual Property, Privacy, and Copyright

1.Laws of the Game: Intellectual Property in the Video Game Industry – Mark Methenitis

2.Digital Locks, Labor, and Play in Canada’s Copyright Policy: Filtering Power through Configurations of Game Development – Owen Livermore

3.The Princess Doesn’t Leave the Castle: How Nintendo’s WiiWare Imprisons Indie Game Design – Theo Plothe

4.Policies, Terms of Service, and Social Networking Games – Stephanie Vie

Section II: Rating Systems and Cultural Politics

5.E(SRB) Is for Everyone: Game Ratings and the Practice of Content Evaluation – Judd Ethan Ruggill and Ken S. McAllister

6. Games for Grown-Ups?: An Historical Account of the Australian Classification System – Steven Conway and Laura M. Crawford

7. Rockstar versus Australia – Mark Finn

8. Play Britannia: The Development of U.K. Video Game Policy – Ren Reynolds

Section III: Violence in Video Games

9. Re-conceptualizing Game Violence: Who Is Being Protected and from What? – Gareth Schott and Frans Mäyrä

10. Playing Around with Causes of Violent Crime: Violent Video Games as a Diversion from the Policy Challenges Involved in Understanding and Reducing Violent Crime – James D. Ivory and Adrienne Holz Ivory

11. Banning Violent Video Games in Switzerland: A Public Problem Going Unnoticed – Michael Perret

12. Toxic Gamer Culture, Corporate Regulation, and Standards of Behavior among Players of Online Games – Thorsten Busch, Kelly Boudreau, and Mia Consalvo

Section IV: Politics and Regulations

13.The Right to Play in the Digital Era – Tom Apperley

14. Against the Arcade: Video Gaming Regulation and the Legacy of Pinball – Carly A. Kocurek

15. Curt Schilling’s Gold Coins: Lessons for Creative Industry Policy in Light of the 38 Studios Collapse – Randy Nichols

16.The Ban on Gaming Consoles in China: Protecting National Culture, Morals, and Industry within an International Regulatory Framework – Bjarke Liboriussen, Andrew White, and Dan Wang

17. Regulating Rape: The Case of RapeLay, Domestic Markets, International Outrage, and Cultural Imperialism – Jennifer deWinter

Afterword – Ashley S. Lipson

The publisher’s web pages with ordering information can be found at: https://www.routledge.com/products/9781138812420.

Author: frans

Professor of Information Studies and Interactive Media, esp. Digital Culture and Game Studies in the Tampere University, Finland. Occasional photographer and gardener.

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