
Most recent book to come out in the Routledge Advances in Games Studies series that I have contributed into: Video Game Policy: Production, Distribution, and Consumption (edited by Steven Conway & Jennifer deWinter) is now available for pre-order. Here is the table of contents, including our co-authored chapter on re-conceptualizing what “video game violence” is, and means, with Gareth Schott:
Introduction – Steven Conway & Jennifer deWinter
Section I: Intellectual Property, Privacy, and Copyright
1.Laws of the Game: Intellectual Property in the Video Game Industry – Mark Methenitis
2.Digital Locks, Labor, and Play in Canada’s Copyright Policy: Filtering Power through Configurations of Game Development – Owen Livermore
3.The Princess Doesn’t Leave the Castle: How Nintendo’s WiiWare Imprisons Indie Game Design – Theo Plothe
4.Policies, Terms of Service, and Social Networking Games – Stephanie Vie
Section II: Rating Systems and Cultural Politics
5.E(SRB) Is for Everyone: Game Ratings and the Practice of Content Evaluation – Judd Ethan Ruggill and Ken S. McAllister
6. Games for Grown-Ups?: An Historical Account of the Australian Classification System – Steven Conway and Laura M. Crawford
7. Rockstar versus Australia – Mark Finn
8. Play Britannia: The Development of U.K. Video Game Policy – Ren Reynolds
Section III: Violence in Video Games
9. Re-conceptualizing Game Violence: Who Is Being Protected and from What? – Gareth Schott and Frans Mäyrä
10. Playing Around with Causes of Violent Crime: Violent Video Games as a Diversion from the Policy Challenges Involved in Understanding and Reducing Violent Crime – James D. Ivory and Adrienne Holz Ivory
11. Banning Violent Video Games in Switzerland: A Public Problem Going Unnoticed – Michael Perret
12. Toxic Gamer Culture, Corporate Regulation, and Standards of Behavior among Players of Online Games – Thorsten Busch, Kelly Boudreau, and Mia Consalvo
Section IV: Politics and Regulations
13.The Right to Play in the Digital Era – Tom Apperley
14. Against the Arcade: Video Gaming Regulation and the Legacy of Pinball – Carly A. Kocurek
15. Curt Schilling’s Gold Coins: Lessons for Creative Industry Policy in Light of the 38 Studios Collapse – Randy Nichols
16.The Ban on Gaming Consoles in China: Protecting National Culture, Morals, and Industry within an International Regulatory Framework – Bjarke Liboriussen, Andrew White, and Dan Wang
17. Regulating Rape: The Case of RapeLay, Domestic Markets, International Outrage, and Cultural Imperialism – Jennifer deWinter
Afterword – Ashley S. Lipson
The publisher’s web pages with ordering information can be found at: https://www.routledge.com/products/9781138812420.
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