Vista experiments, PC heat

My new gaming PC arrived in Friday, and since then I have been trying out and configuring it, those minutes I had available. The most complex challenge is actually hardware related: the system is powerful enough for me, but it is too hot. Meaning that both the motherboard/system sensors and the CPU are constantly around 60 degrees C. For a moderately over-clocked CPU that might still do, but for the system board that is not good. I have tried tweaking the fan software options, made sure that the BIOS settings also support fan controls, but no. I installed an extra fan into the case but it does not appear to be powerful enough. The only trick so far that actually works is to open side of the case and direct powerful airflow from a 40 cm air-conditioning fan directly into this hornets’ nest. That makes sure that even when I tweak the game settings to the top, or play various video music files while driving several background applications the system temperature does not go over 30°C. Now I only need to weld this fan into a gigantic hole that I somehow drill into the case side. Hmm. Need some thought still.

Apart from the heat frustrations, the new system is a beauty – my old gaming/workstation PC had been so long out of date, that having a fast processor, plenty of memory and even some disk space to spare is a thrill. And I actually quite like how Vista works, with its slick Aero things and all. But there are several downsides to this system as well. Its DRM policies are notorious, and the system security messages start to drive me mad. Yes, I do know that I want to run those programs that I asked the operating system to run, thank you. Having four different dialogues popping up when you download and start up a new networking software is sort of overkill even these days, I’d say.

Vista is still missing some crucial drivers, so no hurry if you do not need to upgrade right now. For example, plugging in two Canon digital cameras, the PowerShot S3 IS was recognised and all worked automatically, but Canon EOS 350D required separate driver installations, and it still appears that the OS tool is not capable of downloading pictures from the camera. You need to use a separate tool from Canon to do that.

Apple iTunes and QuickTime do not work yet with Vista either. I have now opted for QuickTime Alternative and Real Alternative to use open, community supported alternatives. The online, streaming videos do not run completely smoothly with these, though. Hopefully the media player and codec situation gets better, soon. But the Vista Media Center was a real delight; you could spend just hours leaning back, clicking through your photo collections while listening to mp3’s playing in the background. The home theatre setup with its wireless keyboard really gets into its proper use now. DVD movies and digital sound work also fine.

And now back into Neverwinter Nights 2, and the world of Forgotten Realms…

Innocence

Right after Blade Runner, Ghost in the Shell — manga (by Masamune Shirow) and the original movie (directed by Mamoru Oshii) — are among my all time favourites. Stylish and often confusing, they toy with numerous philosophically resonant themes and are invaluable for anyone drawn into exploring the elemental, often subconscious, relations humans have with their technologies. Bio Rex Distribution (Matila, Röhr & Nordisk Film) have made a real cultural service by importing into Finnish DVD markets the second full-length movie in the series, Ghost in the Shell 2: Innocence. Possibly even more beautiful, even if a bit more slow in tempo, this is an essential work of late modern pop culture at its best. The low resolution YouTube trailer (actually the intro sequence) does not really convey its sophistication:

Dice music

Video clip for this Friday afternoon; what you can do with some domino pieces, lots of colourful dice, nice music and some stop-motion work?

Fan studies conference

There is a really interesting two days conference on fan studies in our university, taking place today and tomorrow. It is an open event, so please be welcome. Matt Hills from Gardiff just presented the opening keynote, giving a comprehensive overview on the various narratives that have been offered about fan studies and about its role and development. See: the programme in Finnish.

Understanding games through games

Kongregate has an interesting series of game studies lessons in the form of simple web games available (from Pixelate), please take a look at the Kongregate: Play Understanding Games: Episode 1.

New research publications

This should have gone out some time ago already, but there have been some delays. But: the Mobile Content Communities (MC2) project has finally got its final report book published. This is probably not yet announced anywhere officially, but I got my copies directly from Marko Turpeinen in the FENIX results seminar, so I know these books exists. Thus, I heartily recommend getting your hands on Mobile Content Communities (Eds. Marko Turpeinen and Kai Kuikkaniemi), HIIT Publications 2007-1 (ISBN 978-951-22-8757-4). It contains some key article publications from our games research lab as well, including:

  • Tero Laukkanen, “Creative Gamers: Examining the Modding Culture and Its Mobile Prospects” (pp. 137-153)
  • Laura Ermi, “Gameplay Experiences and Mobile Contexts” (pp. 156-166)
  • Britta Neitzel: “Fluid Places: On Real, Virtual and Fictive Spaces and Places in Digital Games” (pp. 167-174).

And there are many more interesting articles in there as well that deal with community-centric design issues, user-created augmented reality games, mobile communications and such case studies as Habbo Hotel users, Neverwinter Nights, live action role-playing (larp) and geocaching. This publication is a summary of several years worth of work, build by an international team of 21 people working together — hope it gets its readers even if it is part of an academic publication series rather than product of some major commercial publisher.

Update: this is now available also as a PDF for download: http://pong.hiit.fi/dcc/papers/mc2_final_report.pdf

Gamers in Society seminar

Gamers in Society seminar
Originally uploaded by FransBadger.

Olli Sotamaa and T.L. Taylor here at the front row of Gamers in Society — Play in Culture seminar which takes place in Tampere today and tomorrow. Really interesting papers and discussions — one could almost hear the ideas clicking together as the dialog continued. — Edit: another photo, from T.Wright, taken in Café Europe in the post-seminar get-together:

Seminar photo from T.Wright

Ambient Air working

Working on some book project deadlines this weekend, listening to ambient electronica — wonder if this Last.fm embed code for Air-type music would work here?

The Inauguration Day, March 9th, 2007

The Inauguration Day, March 9th, 2007
Originally uploaded by FransBadger.

Friday was when the inauguration lecture to the new professorship took place, followed by a great party in the Hypermedia Laboratory. Million thanks for everyone involved, this was a really memorable day. Photo shows some of the gifts (the other one is an axe, something every professor needs, but who recognizes the other, round object? 😉

More photos in: http://www.flickr.com/photos/fransmayra/tags/inauguration/

Inauguration day

Tomorrow will be the day when I’ll have my inauguration day, with all its rituals, as I officially step to the chair of hypermedia professor, digital culture and game studies as my defined field. I think this is the first time game studies (pelitutkimus in Finnish) is part of the definition of a full professorship in Finland — a symbolic moment. See: http://www.uta.fi/ajankohtaista/tapahtumakalenteri/ilmoitus.php?v=2007&kk=3&id=9279