Speaking in Pori & in Finncon

Just a note: even while still being in holidays, I will also be doing a couple of talks — the first will be tomorrow, in “Suomi Areena” which is part of the Pori Jazz festival. I will be participating in a panel on the future of gambling / money gaming. Next week I will be in the annual science fiction & fantasy researcher meeting, and giving a talk on the fantasy and research of future homes — both of these in the Finncon 2008 event in Tampere. More: http://www.suomiareena.fi/ & http://2008.finncon.org/

Banks' Matter

Just finished reading Ian M. Banks’ new Culture series novel, Matter (yes I know, it is late and I will regret this tomorrow — the damned book was 593 pages). A rather enjoyable read (I am a fan of Banks), but also a bit weird, asymmetric experience. There is a lightly entertaining layer in the book, all that stuff of superhuman cultures making intrigue within a state-of-the art space opera with rayguns, gigantic machines, and gargantuan time-scales. There is also a hard-SF style invention involved in Banks’ decision to set the main narrative into a “Shellworld”, a Dyson-sphere-like megastructure with several layers on top of each other, each effectively a world in itself, with its own planetary conditions, civilizations and even artificial suns. The “layer” is perhaps in the end the guiding metaphor for the entire novel: under the space adventure layer there is a layer of Shakespearean drama (much of narrative takes place in Renaissance era civilization, and the courtly dialogues reflect this in their language), and under this there are some philosophical, existential and even political layers of storytelling.

It is hard to go deeper into analysing the novel without spoiling the plot, but lets just say that I can understand how the final pages of the book can leave readers with mixed feelings. There is something dark and clinical under the gay surface of Culture science fiction, and in this novel raw desperation even comes to mind — the novel reads like sort of tragedy, but it is so large and mixed in its constituting parts that it is perhaps impossible to tie all strings together in an entirely convincing manner. But nuff’ said: the book is of high entertaining and even artistic quality and should be recommended. Just be warned of its length…

Iain M. Banks - Matter

Mass Effect

Summer and games: not really football or Olympic field sports to my taste, but every now and then I cannot resist a proper RPG adventure. This summer it is Mass Effect from Bioware. I am not so much a fan of first person shooters, but occasional action sequences are ok when they are integrated as parts of a larger, fascinating universe as in Mass Effect. The game is very cinematic, and that sometimes means gameplay locked on rails, but when the outcome works fine as a science fiction movie, I do not complain. Problem is really that as we need to do other things during daytime, it is only nights that are available for gaming… Also fine voice acting, by the way (from Mark Meer/Jennifer Hale for the protagonist, and likes of Martina Sitris, Lance Henriksen and Seth Green in other roles).

A Mass Effect screenshot

Pixar exhibition

Today I had a meeting day in Helsinki, and after some episodes ended with an extra hour in my hands. Luckily the Tennispalatsi Art Museum had an open doors day, and they were having a visiting exhibition from Pixar, the makers of digital animated films. I have always wondered and admired the amount of manual labour animations require, and digital cinema is no exception. Available in Finland through an arrangement with the Barbigan centre, London, the Pixar exhibition includes hundreds of drawings, paintings and model sculptures, along with some special exhibits. The Pixar Zoetrope and the Living Landscape made the strongest impression to me. In the former you can follow the wonderful process of still life waking up, as the rotating installation is lighted with the flicker of strobos. In the latter, the long wall in a huge darkened room becomes a window through which we are provided with a trip through digital, animated paintings. An impressive experience!

Fantasy in Super Mario Galaxy and Terabithia

I usually enjoy fantasy in pretty much any form — I think that the real base and mode of human existence is fantasy, but more about that another time — and this weekend I have been also trying to get my fix in that area. In the ludic frontier, we finally started playing Super Mario Galaxy in co-op mode. This is the latest major release from the Nintendo’s major Mario franchise to their Wii console, and even as a fan of more adult or dark fantasy, I must say I have enjoyed this game. There is particular, surrealist pleasure in flying among stars, conversing with mushroom, and navigating through puzzle-style platform planets where the laws of physics and forms of space are used in endlessly imaginative, original ways. A real treat, great trip!

A Super Mario Galaxy planet (Peliplaneetta screenshot)

In this evening, we will also watch a modern fantasy movie, called Bridge to Terabithia. It is coming from Walden Media/Disney consortium, so I am not sure what to expect, but at least playing a fantasy game and seeing a fantasy movie, one after the other, will again highlight how the different mode of engagement affects the experience of fantasy. Links:

Bridge to Terabithia, movie poster

Speaking about horror in tv

Today Inari Uusimäki called me and I agreed to participate in next ‘K-rappu’, a culturally oriented television show in YLE1 channel. I will be talking about horror, possibly also in terms of games, but mostly from a general cultural semiotic perspective, so stay tuned: the show will go live at 19:20 in Tuesday, 19th of February. Link: http://ohjelmat.yle.fi/krappu/k_rappu

IBM looks into the future

It is always fun to read how people try to guess the future; here we have what the researchers at the IBM labs think the next five years will hold for you: http://www-03.ibm.com/press/us/en/pressrelease/22683.wss (Smart energy controls, smart cars, smart consumer products everywhere…)

Raw Shark Texts

It has long been my tradition to indulge in my old love during holidays — meaning reading fantasy and science fiction. This time Santa brought me a surprise hit: The Raw Shark Texts by Steven Hall. Part Memento style whodunnit, part love story, part fun exploration into what constitutes “information” and “life” — a bit like some classic cyberpunk texts but with a fresh twist. Excellent!

The Raw Shark Texts

Portti Award 2007

Almost forgot to write about this: I have again been part of the award jury for Portti Science Fiction prize, which has been more than two decades a landmark in the Finnish SF landscape. This Tuesday we awarded this year’s main prize to Susi Vaasjoki, second prize to Mari Saario and third prize to two writers, Heikki Nevala and Tiina Raevaara. Congratulations! The quality of SF short stories was very high this year.

Blade Runner Baby

Blade Runner Baby
Originally uploaded by FransBadger

The long-waited-for 5-dvd-box of Blade Runner collector’s edition arrived today, just to be eaten by our baby. Oh, bummer.