Keynote, EDEN 2017 – Diversity Matters!

EDEN 2017 keynote, Frans Mäyrä
EDEN 2017 keynote, Frans Mäyrä

Next week, I will take part in EDEN 2017 – the annual conference of the European Distance and E-Learning Network – in Jönköping, Sweden. I am proud to present an invited keynote in the first conference day, 14th June. Titled “Multidimensional Ludic Literacy: Diversity in Game Cultures” my talk is aimed to build bridges between the multiple dimensions needed to understand and constructively engage with games and play (the ludic literacy), and the issues related to diversity in game cultures. Looking forward to an interesting exchange of ideas. (Btw, this is also the first public appearance of the Centre of Excellence in Game Culture Studies logo – test driving it: the CoE officially starts its operational period from January 2018.)

See the full conference program here: http://www.eden-online.org/2017_jonkoping/wp-content/uploads/2017/05/Conference-Programme.pdf.

CFP: Spectating Play, 24-25 April 2017

Spectating Play – 13th Annual Game Research Lab Spring Seminar 24th-25th of April 2017, Tampere Finland

http://spectatingplay.com/call-for-papers/

Important dates

– Abstract Deadline: January 18th, 2017
– Notification of Acceptance: February 3rd, 2017
– Full Paper deadline: April 3rd, 2017
– Seminar dates: April 24-25, 2017

Call for Papers
This year’s Game Lab Spring Seminar focuses on the spectating elements of play. Below you will find detailed instructions regarding the CFP for this Spring Seminar.

Spectating play
Watching play unfold is almost as pervasive as play itself. Today, developments such as let’s plays, eSports, and streaming have made spectating play an important mode of engaging with digital games. Historically, sporting arenas have brought together not only skillful athletes, but huge crowds of spectators. The audience has an effect on the play, from the cheering of the fans of the home team, to rule changes implemented in sports in order to make them more television friendly. The spectator experience places different design considerations on a game than that of the player experience.

Digital games have always had spectators, be it in an arcade or a sibling waiting for their turn to play on the home console. However, during the last decade spectatorship has become much more visible, first through esports, and more recently through streaming. Numerous new genres of recorded play videos have emerged, from let’s plays to speedruns. Furthermore, the audiences of livestreamed games is hardly passive; amongst other things they comment, form communities, participate in playing, and financially support the players.

Simultaneously, in some play cultures the line between the audience and the player/performer is being blurred on purpose. From immersive theatre to larp and from reality television competitions to amateur livestreaming and onto phenomena such as the “Twitch plays Pokemon”, the structures around watching and playing are shifting.

Spectating Play is the 13th annual spring seminar organized by University of Tampere Game Research Lab. The seminar welcomes any and all scholarly work on the intersection of audiences and game/play.

The possible list of topics includes but is not limited to:

  • Streaming play
    • Live and recorded play
    • Genres: Let’s plays, speedruns, machinima, unboxing, reaction videos, etc.
    • Managing streamers and tubers
    • Production and business models of streaming
    • Cultures and practices of streaming
    • Boundary negotiation between work and play
  • Audience
    • Audience participation in games
    • Designing games for spectating
    • Audience theory for participant
    • Why spectate? Audience gratifications
    • Learning by watching (i.e. foreplayers, tutorials, walkthroughs)
    • Passive and ambient play
  • Performing for spectators
    • eSports
    • Performative game development (e.g. streaming, use of time-lapse videos and public game jams)
    • Arenas for play as performance
    • Arcade culture
  • Perspectives on spectated play
    • History of spectating play
    • The limits of recording as a document of play
    • How spectating play transforms into play practices

The seminar emphasises work-in-progress submissions, and we strongly encourage submitting late-breaking results, working papers, and submissions from graduate students. The purpose of the seminar is to have peer-to-peer discussions and thereby provide support in refining and improving research work in this area.

The papers to be presented will be chosen based on an extended abstract review. Full papers are distributed prior the event to all participants, in order to facilitate discussion. The seminar is looking into partnering with a journal so that the best papers would be invited to be further developed for publication in a special journal issue. In the past we have collaborated with Games and Culture, Simulation & Gaming, International Journal of Role-Playing, and ToDiGRA journals. The seminar will be chaired by Professor Frans Mäyrä (School of Information Sciences, University of Tampere) and Associate Professor Juho Hamari (UC Pori / Tampere University of Technology & University of Turku). There will also be two invited commentators, to be announced later.

The seminar will be held in Tampere, Finland and will be free of charge; the number of participants will be restricted.

Submission guidelines
The papers will be selected for presentation based on extended abstracts of 500-1000 words (plus references). Abstracts should be sent in the PDF format. Please use 12 pt Times New Roman, double-spaced, for your text. Full paper guidelines will be provided with the notification of acceptance.

Our aim is that all participants can familiarise themselves with the papers in advance. Therefore, the maximum length for a full paper is 5000 words (plus references). The seminar presentations should encourage discussion, instead of repeating the information presented in the papers. Every paper will be presented for 10 minutes and discussed for 20 minutes.

Submissions should be sent to: submissions@spectatingplay.com.

UTAgamelab has new website!

The website of University of Tampere Game Research Lab has been redesigned, with updated information about our research projects, research staff, the university degree education we provide, plus with information about seminars, conferences, public talks and other activities that we engage in. Check them out at: http://gameresearchlab.uta.fi.