Next week, I will take part in EDEN 2017 – the annual conference of the European Distance and E-Learning Network – in Jönköping, Sweden. I am proud to present an invited keynote in the first conference day, 14th June. Titled “Multidimensional Ludic Literacy: Diversity in Game Cultures” my talk is aimed to build bridges between the multiple dimensions needed to understand and constructively engage with games and play (the ludic literacy), and the issues related to diversity in game cultures. Looking forward to an interesting exchange of ideas. (Btw, this is also the first public appearance of the Centre of Excellence in Game Culture Studies logo – test driving it: the CoE officially starts its operational period from January 2018.)
I got today in mail delivery my author’s copy of the very interesting book Video Games Around the World (The MIT Press). Edited by the encyclopaedicly knowledgeable and eminently productive Mark J.P. Wolf, it features 40 essays about games and game cultures in different parts of the world (all continents are discussed – even Antarctica gets a mention). With 656 pages this is a major, international collaborative event for global game studies, and I am happy to having been part of the project. Hopefully it will stimulate even more detailed, and also comparative, international studies in the future. I have also put online an early draft version (dated in April 2012) of my own chapter on Finnish games and game culture here: http://people.uta.fi/~frans.mayra/Mayra-Video_Games_in_Finland.pdf. More of the book from the MIT Press page at: http://mitpress.mit.edu/books/video-games-around-world.
And, if you are interested in games and game culture of Finland, I very much recommend the recent Finnish Video Games: A History and Catalog by Juho Kuorikoski, the most comprehensive work on the topic and probably the leading work on games of any single, small country from this perspective.