DiGRA 2016

Spreading the word: The School of Arts, Media and Computer Games at Abertay University is pleased to announce that it will be hosting the 2016 International DiGRA Conference in Dundee, Scotland, tentatively scheduled for August 3 – 6, 2016.

Abertay University is the home of the Europe’s oldest computer games program and the UK’s first university Centre for Excellence in Computer Games Education, offering undergraduate and post-graduate degrees in games technology, game design and production management, and computer arts. The city of Dundee has been a major hub for game development since the release of Lemmings in 1991 by DMA – now known as Rockstar North.

Dundee is less than an hour away by train from the city centre of Edinburgh, and the 2016 conference will be held in the week immediately preceding the Edinburgh Festival (including the Fringe), the largest annual cultural festival in the world. Abertay also hosts the Dare Protoplay festival, one of the largest indie games festivals in the UK, and the Dare to be Digital game design competition, which will be held just before the conference.

As a reminder, DiGRA’s 2015 conference will take place 14-17 May 2015 at Lüneburg, Germany. The call for papers is currently open (deadline is January 22, 2015). Further information is available here: http://www.digra2015.org/

CFP: DiGRA 2015

Call for papers: DiGRA 2015

Diversity of play: Games – Cultures – Identities
14-17 May 2015, Lüneburg, Germany
www.digra2015.org

Video game culture has had a self-image of being a distinct cultural form united by participants identifying themselves as ‘gamers’ for many years. Variations in this identity have been perceived either in relation to preferred platform or level of commitment and skill (newbie, casual, core, pro, etc.). Today the popularity of games has increased dramatically, games have become more specialized and gaming is taking place in a number of divergent practices, from e-sport to gamification. In addition, the gamer position includes a number of roles and identities such as: players, learners, time-fillers, users, fans, roleplayers, theory crafters, speed runners, etc. Furthermore, techniques like gamification and game-based learning, as well as the playful use of computer simulation for training purposes, is making it difficult to distinguish games from non-games.

Additionally, video game culture is merging with other forms of popular culture and new mobile technologies are making distinctions between digital and non-digital gaming blurred. Yet, whilst the forms of play seem to have become more diverse, the content of games is often only challenged by independent titles. This is the case despite a maturing audience, some of whom now seem to urge for more diverse themes and representations within games. In the light of increasing criticism of the representations and practices that have dominated much of games culture, it seems that the relationship between the identity of the ‘gamer’ and the content of games is undergoing a change.

Traditionally, game studies has tried to find common ground, seeking shared definitions and epistemologies. DiGRA 2015 seeks to encourage questions about the ‘Diversity of play’, with a focus on the multiple different forms, practices and identities labeled as games and/or game culture. The conference aims to address the challenge of studying and documenting games, gaming and gamers, in a time when these categories are becoming so general and/or contested, that they might risk losing all meaning. Given this, what concepts do we need to develop in order for our research to be cumulative and how do we give justice to the diverse forms of play found in different games and game cultures?

As in the previous year, DiGRA 2015 will accept submissions in five categories: full papers, abstracts, panel, workshops, and events. All submissions will be peer-reviewed using double blind reviewing. In addition, all submissions will receive a meta review and authors of rejected full papers will have the possibility to send a rebuttal if they perceive they have been given biased or uninformed reviewers. The conference welcomes submissions on a wide range of topics, including, but not limited to, the following:

  • Game cultures
  • Games and intersections with other cultural forms
  • Online gaming and communication in game worlds
  • Gender and gaming
  • Games as representation
  • Minority groups and gaming
  • Childhood and gaming
  • The gaming industry and independent games
  • Game journalism
  • Gaming in non-leisure settings
  • Applications of game studies in other domains
  • Gamification
  • System perspectives and mathematical game theory
  • Hybrid games and non-digital games
  • Game design characteristics
  • Technological systems
  • Simulations

Deadlines

  • Submission deadlines 22 January (hard deadline)
  • Acceptance/rejection notification 16 March
  • Rebuttal deadline 19 March
  • Camera ready deadline 14 April

Location & Date

14-17 May 2015

Lüneburg, Germany
At Campus of Leuphana University of Lüneburg
Scharnhorststr. 1
D-21335 Lüneburg
For more information and the latest updates regarding the DiGRA 2015 conference, see www.digra2015.org

Program Chairs
Staffan Björk
Jonas Linderoth

CFP: Games and Literary Theory 2014

Please find attached the Call for Papers for the Games and Literary Theory 2014 conference, taking place in Amsterdam in November 20-22, 2014. The deadline for abstracts (250-500 words) is August 1, 2014. CFP link: Final CFP International Conference Series in Games and Literary Theory.

Philosophy of Computer Games 2014 CFP: Freedom in Play

8th International Conference on the Philosophy of Computer Games
Freedom in Play

Istanbul, 13-15 November 2014

2014.gamephilosophy.org

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Abstracts deadline: 15 August 2014

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We hereby invite scholars in any field of studies who take a professional interest in the philosophy of computer games to submit papers to the 8th International Conference on the Philosophy of Computer Games, to be held in Istanbul 13-15 November 2014.

The concept of freedom is central in the shaping of game experiences and game cultures. It is a lens through which we can critically evaluate the philosophical, cultural and political relevance of computer games, as an art form and as a way of life. This year we especially invite papers that address the following areas of philosophical investigation:

1. The nature of freedom in games. Which philosophical concepts can help us clarify ontological and metaphysical dimensions of freedom in games and gaming?
2. The experience of freedom in games. How do we describe and evaluate specific experiences of freedom in play? Are certain types of freedoms in games artistically or ethically more desirable than others? In what way may such evaluations collide when people play together, especially in an on-line context?
3. Games and existential concepts of freedom. In what ways are games capable of expressing truths about the human condition? Is there a way in which they are inherently more or less capable of expressing ethical and normative truths than cinema, photography or art? How do we account for the semantic underpinnings of how games can create this sort of knowledge?
4. Political and ethical freedom. In what way can game mechanics or the social roles of gaming provide normative reasons for decision-making with regard to political freedom, gender issues, etc? Do computer games have a particular potential for being either politically conservative, progressive or subversive?

Accepted papers will have a clear focus on philosophy and philosophical issues in relation to computer games. They will refer to specific examples from computer games rather than merely invoke them in general terms.

In addition to papers that are directed at the main theme we invite a smaller number of papers in an “open” category. We are especially interested in papers that aim to continue discussions from earlier conferences in this series.

The abstracts should have a maximum 1000 words including bibliography. Please note if you intend your paper to fit in the “open” category.  The deadline for submissions is Midnight GMT, 15 August, 2014. Please submit your abstract through review.gamephilosophy.org.  All submitted abstracts will be subject to double blind peer review. Notification of accepted submissions will be sent out by 15 September 2014. A full paper draft must then be submitted by 6th November 2014 and will be made available on the conference website.

We also invite proposals for panels/workshops on October 12th. Please contact the programme committee chair if you are interested in organising one.

*

Tonguc Ibrahim Sezen, Istanbul Bilgi University (organising committee chair)
Rune Klevjer, University of Bergen (programme committee chair)

Call for Papers: Fafnir 3/2014

Call for Papers: Fafnir 3/2014

Fafnir – Nordic Journal of Science Fiction and Fantasy Research invites authors to submit papers for the upcoming edition 3/2014.

Fafnir – Nordic Journal of Science Fiction and Fantasy Research is a new, peer-reviewed academic journal which is published in electronic format four times a year. The purpose of Fafnir is to join up the Nordic field of science fiction and fantasy research and to provide a forum for discussion on current issues on the field. Fafnir is published by FINFAR Society (Suomen science fiction- ja fantasiatutkimuksen seura ry).

Now Fafnir invites authors to submit papers for its edition 3/2014. Fafnir publishes various texts ranging from peer-reviewed research articles to short overviews and book reviews in the field of science fiction and fantasy research.

The submissions must be original work, and written in English (or in Finnish or in Scandinavian languages). Manuscripts of research articles should be between 20,000 and 40,000 characters in length. The journal uses the most recent edition of the MLA Style Manual. The manuscripts of research articles will be peer-reviewed. Please note that as Fafnir is designed to be of interest to readers with varying backgrounds, essays and other texts should be as accessibly written as possible. Also, if English is not your first language, please have your article reviewed or edited by an English language editor.

The deadline for submissions is 31 May 2014.

In addition to research articles, Fafnir constantly welcomes text proposals such as essays, interviews, overviews and book reviews on any subject suited for the journal.

Please send your electronic submission (saved as RTF-file) to the following address: submissions(at)finfar.org. For further information, please contact the editors: jyrki.korpua(at)oulu.fi, hanna.roine(at)uta.fi and paivi.vaatanen(at)helsinki.fi.

This edition is scheduled for September 2014. The deadline for the submissions for the next edition is scheduled at 31 August (4/2014).

Best regards,

Jyrki Korpua, Hanna-Riikka Roine and Päivi Väätänen
Editors, Fafnir – Nordic Journal of Science Fiction and Fantasy Research

CFP: Nordic Digra 2014

lankoski's avatarPetri Lankoski

Games are becoming more and more pervasive in our everyday life. Gamification and game-based learning are research topics that are blooming. Games are also used in electioneering.

We invite submission for full papers and for workshops. Topics of interest include, but are not limited to:

– gamification
– games in society
– games and learning
– games as propaganda
– persuasive games
– games in teaching
– critical stances to gamification and game-based learning

IMPORTANT DATES
– Full paper submission and workshop proposals March 30, 2014
– Notification of acceptance: April 25, 2014
– Camera ready May 18, 2014
– Conference: May 29-30, 2014

SUBMISSIONS

Papers submitted are subject to peer review.

Long papers should be 8 to 12 pages in Digra format (http://todigra.org/public/journals/1/DiGRAJournalPublicationFormat.dotx) . For detailed information see Submission page. Selected papers will be published in conference site as well as at Digital Library of Digital Game…

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DiGRA 2014 Call for Papers & Participation

Quick note, spread the word: the CFP for DiGRA 2014 is out at http://digra2014.eae.utah.edu/