I will be speaking in April 26th about the “Potentials of multidisciplinary collaboration in the study of future game and play forms” in A MAZE, Clash of Realities collaborative seminar: Academic and Artistic Research on Digital Games summit. For the full program, see this link.
Here are the slides I used in my talk in the Digital Colosseums workshop in Singapore:
I will spend the next week visiting Singapore, where Vivian Chen, from Wee Kim Wee School of Communication and Information in Nanyang Technological University has put together an interesting international seminar focused on games and play, particularly from the perspective of eSports phenomena. Together with several esteemed colleagues, I also will give a talk there; mine is titled “Evolution and Tensions in Gaming Communities”.
Since I have not found the full program online, I will share the most recent draft that I have, below Continue reading “Workshop in Singapore”
The key research infrastructures these days include e.g. access to online publication databases, and ability to communicate with your colleagues (including such prosaic things as email, file sharing and real-time chat). While an astrophysicist relies on satellite data and a physicist to a particle accelerator, for example, in research and humanities and human sciences is less reliant on expensive technical infrastructures. Understanding how to do an interview, design a reliable survey, or being able to carefully read, analyse and interpret human texts and expressions is often enough.
Said that, there are tools that are useful for researchers of many kinds and fields. Solid reference database system is one (I use Zotero). In everyday meetings and in the field, note taking is one of the key skills and practices. While most of us carry our trusty laptops everywhere, one can do with a lightweight device, such as iPad Pro. There are nice keyboard covers and precise active pens available for today’s tablet computers. When I type more, I usually pick up my trusty Logitech K810 (I have several of those). But Lenovo Yoga 510 that I have at home has also that kind of keyboard that I love: snappy and precise, but light of touch, and of low profile. It is also a two-in-one, convertible laptop, but a much better version from same company is X1 Yoga (2nd generation). That one is equipped with a built-in active pen, while being also flexible and powerful enough so that it can run both utility software, and contemporary games and VR applications – at least when linked with an eGPU system. For that, I use Asus ROG XG Station 2, which connects to X1 Yoga with a Thunderbolt 3 cable, thereby plugging into the graphics power of NVIDIA GeForce GTX 1070. A system like this has the benefit that one can carry around a reasonably light and thin laptop computer, which scales up to workstation class capabilities when plugged in at the desk.
One of the most useful research tools is actually a capable smartphone. For example, with a good mobile camera one can take photos to make visual notes, photograph one’s handwritten notes, or shoot copies of projected presentation slides at seminars and conferences. When coupled with a fast 4G or Wi-Fi connection and automatic upload to a cloud service, the same photo notes almost immediately appear also the laptop computer, so that they can be attached to the right folder, or combined with typed observation notes and metadata. This is much faster than having a high-resolution video recording of the event; that kind of more robust documentation setups are necessary in certain experimental settings, focus group interview sessions, collaborative innovation workshops, etc., but in many occasions written notes and mobile phone photos are just enough. I personally use both iPhone (8 Plus) and Android systems (Samsung Galaxy Note 4 and S7).
Writing is one of they key things academics do, and writing software is a research tool category on its own. For active pen handwriting I use both Microsoft OneNote and Nebo by MyScript. Nebo is particularly good in real-time text recognition and automatic conversion of drawn shapes into vector graphics. I link a video by them below:
My main note database is at Evernote, while online collaborative writing and planning is mostly done in Google Docs/Drive, and consortium project file sharing is done either in Dropbox or in Office365.
Microsoft Word may be the gold standard of writing software in stand-alone documents, but their relative share has radically gone down in today’s distributed and collaborative work. And while MS Word might still have the best multi-lingual proofing tools, for example, the first draft might come from an online Google Document, and the final copy end up into WordPress, to be published in some research project blog or website, or in a peer-reviewed online academic publication, for example. The long, book length projects are best handled in dedicated writing environment such as Scrivener, but most collaborative book projects are best handled with a combination of different tools, combined with cloud based sharing and collaboration in services like Dropbox, Drive, or Office365.
If you have not collaborated in this kind of environment, have a look at tutorials, here is just a short video introduction by Google into sharing in Docs:
What are your favourite research and writing tools?
There are many useful practices and tools that can be recommended for new university students; many good study practices are pretty universal, but then there are also elements that relate to what one studies, where one studies – to the institutional or disciplinary frames of academic work. A student that works on a degree in theoretical physics, electronics engineering, organic chemistry, history of the Middle Ages, Japanese language or business administration, for example, all will probably have elements in their studies that are unique to their fields. I will here focus on some simple technicalities should be useful for many students in the humanities, social sciences or digital media studies related fields, as well as for those in our own, Internet and Game Studies degree program.
There are study practices that belong to the daily organisation of work, to the tools, the services and software that one will use, for example. My focus here is on the digital tools and technology that I have found useful – even essential – for today’s university studies, but that does not mean I would downplay the importance of non-digital, informal and more traditional ways of doing things. The ways of taking notes in lectures and seminars is one thing, for example. For many people the use of pen or pencil on paper is absolutely essential, and they are most effective when using their hands in drawing and writing physically to the paper. Also, rather than just participating in online discussion fora, having really good, traditional discussions in the campus café or bar with the fellow students are important in quite many ways. But taken that, there are also some other tools and environments that are worth considering.
It used to be that computers were boxy things that were used in university’s PC classes (apart from terminals, used to access the mainframes). Today, the information and communication technology landscape has greatly changed. Most students carry in their pockets smartphones that are much more capable devices than the mainframes of the past. Also, the operating systems do not matter as much as they did only a few years ago. It used to be a major choice whether one went and joined the camp of Windows (Microsoft-empowered PC computers), that of Apple Macintosh computers, those with Linux, or some other, more obscure camp. The capabilities and software available for each environment were different. Today, it is perfectly possible to access same tools, software or services with all major operating environments. Thus, there is more freedom of choice.
The basic functions most of us in academia probably need daily include reading, writing, communicating/collaborating, research, data collecting, scheduling and other work organisation tasks and use of the related tools. It is an interesting situation that most of these tasks can be achieved already with the mobile device many of us carry with us all the time. A smartphone of iOS or Android kind can be combined with an external Bluetooth keyboard and used for taking notes in the lectures, accessing online reading materials, for using cloud services and most other necessary tasks. In addition, smartphone is of course an effective tool for communication, with its apps for instant messaging, video or voice conferencing. The cameraphone capabilities can be used for taking visual notes, or for scanning one’s physical notes with their mindmaps, drawings and handwriting into digital format. The benefit of that kind of hybrid strategy is it allows taking advantage both of the supreme tactile qualities of physical pen and paper, while also allowing the organisation of scanned materials into digital folders, possibly even in full-text searchable format.
The best tools for this basic task of note taking and organisation are Evernote and MS OneNote. OneNote is the more fully featured one – and more complex – of these two, and allows one to create multiple notebooks, each with several different sections and pages that can include text, images, lists and many other kinds of items. Taking some time to learn how to use OneNote effectively to organise multiple materials is definitely worth it. There are also OneNote plugins for most internet browsers, allowing one to capture materials quickly while surfing various sites.
Evernote is more simple and straightforward tool, and this is perhaps exactly why many prefer it. Saving and searching materials in Evernote is very quick, and it has excellent integration to mobile. OneNote is particularly strong if one invests to Microsoft Surface Pro 4 (or Surface Book), which have a Surface Pen that is a great note taking tool, and allows one to quickly capture materials from a browser window, writing on top of web pages, etc. On the other hand, if one is using an Apple iPhone, iPad or Android phone or tablet, Evernote has characteristics that shine there. On Samsung Note devices with “S Pen” one can take screenshots and make handwritten notes in mostly similar manner than one can do with the MS Surface Pen in the Microsoft environment.
In addition to the note solution, a cloud service is one of the bedrocks of today’s academic world. Some years ago it was perfectly possible to have software or hardware crash and realize that (backups missing), all that important work is now gone. Cloud services have their question marks regarding privacy and security, but for most users the benefits are overwhelming. A tool like Dropbox will silently work in the background and make sure that the most recent versions of all files are always backed up. A file that is in the cloud can also be shared with other users, and some services have expanded into real-time collaboration environments where multiple people can discuss and work together on shared documents. This is especially strong in Google Drive and Google Docs, which includes simplified versions of familiar office tools: text editor, spreadsheet, and presentation programs (cf. classic versions of Microsoft Office: Word, Excel, and PowerPoint; LibreOffice has similar, free, open-source versions). Microsoft cloud service, Office 365 is currently provided for our university’s students and staff as the default environment free of charge, and it includes the OneDrive storage service as well as Outlook email system, and access to both desktop as well as cloud-hosted versions of Office applications – Word Online, Excel Online, PowerPoint Online, and OneNote Online. Apple has their own iCloud system, with Mac office tools (Pages, Numbers, and Keynote) also can be operated in browser, as iCloud versions. All major productivity tools have also iOS and Android mobile app versions of their core functionalities available. It is also possible to save, for example, MS Office documents into the MS OneCloud, or into Dropbox – a seamless synchronization with multiple devices and operating systems is an excellent thing, as it makes possible to start writing on desktop computer, continue with a mobile device, and then finish things up with a laptop computer, for example.
Microsoft Windows, Apple OS X (Macintosh computers) and Linux have a longer history, but I recommend students also having a look at Google’s Chrome OS and Chromebook devices. They are generally cheaper, and provide reliable and very easy to maintain environment that can be used for perhaps 80 % or 90 % of the basic academic tasks. Chromebooks work really well with Google Drive and Google Docs, but principally any service that be accessed as a browser-based, cloud version also works in Chromebooks. It is possible, for example, to create documents in Word or PowerPoint Online, and save them into OneDrive or Dropbox so that they will sync with the other personal computers and mobile devices one might be using. There is a development project at Google to make it possible to run Android mobile applications in Chrome OS devices, which means that the next generation of Chromebooks (which will all most likely support touchscreens) will be even more attractive than today’s versions.
For planning, teamwork, task deadlines and calendar sharing, there are multiple tools available that range from MS Outlook to Google Calendar. I have found that sharing of calendars generally works easier with the Google system, while Outlook allows deeper integration into organisation’s personnel databases etc. It is really good idea to plan and break down all key course work into manageable parts and set milestones (interim deadlines) for them. This can be achieved with careful use of calendars, where one can mark down the hours that are required for personal, as well as teamwork, in addition to lectures, seminars and exercise classes your timetable might include. That way, not all crucial jobs are packed next to the end of term or period deadlines. I personally use a combination of several Google Calendars (the core one synced with the official UTA Outlook calendar) and Wunderlist to-do list app/service. There are also several dedicated project management tools (Asana, Trello, etc.), but mostly you can work the tasks with basic tools like Google Docs, Sheets (Word, Excel) and then break down the tasks and milestones into the calendar you share with your team. Communications are also essential, and apart from email, people today generally utilize Facebook (Messenger, Groups, Pages), Skype, WhatsApp, Google+/Hangouts, Twitter, Instagram and similar social media tools. One of the key skills in this area is to create multiple filter settings or more fine-grained sharing settings (possibly even different accounts and profiles) for professional and private purposes. The intermixing of personal, study related and various commercial dimensions is almost inevitable in these services, which is why some people try to avoid social media altogether. Wisely used, these services can be nevertheless immensely useful in many ways.
All those tools and services require accounts and login details that are easily rather unsafe, by e.g. our tendency to recycle same or very similar passwords. Please do not do that – there will inevitably be a hacking incident or some other issue with some of those services, and that will lead you into trouble in all the others, too. There are various rules-based ways of generating complex passwords for different services, and I recommend using two-factor authentication always when it is available. This is a system where typically a separate mobile app or text messages act as a backup security measure whenever the service is accessed from a new device or location. Life is also much easier using a password manager like LastPass or 1Password, where one only needs to remember the master password – the service will remember the other, complex and automatically generated passwords for you. In several contemporary systems, there are also face recognition (Windows 10 Hello), fingerprint authentication or iris recognition technologies that are designed to provide a further layer of protection at the hardware level. The operating systems are also getting better in protecting against computer viruses, even without a dedicated anti-virus software. There are multiple scams and social engineering hacks in the connected, online world that even the most sophisticated anti-virus tools cannot protect you against.
Finally, a reference database is an important part of any study project. While it is certainly possible to have a physical shoebox full of index cards, filled with quotes, notes and bibliographic details of journal articles, conference papers and book chapters, it is not the most efficient way of doing things. There are comprehensive reference database management services like RefWorks (supported by UTA) and EndNote that are good for this job. I personally like Zotero, which exists both as cloud/browser-based service in Zotero.org, but most importantly allows quick capture of full reference details through browser plugins, and then inserting references in all standard formats into course papers and thesis works, in simple copy-paste style. There can also be set up shared, topics based bibliographic databases, managed by teams in Zotero.org – an example is Zotero version of DigiPlay bibliography (created by Jason Rutter, and converted by Jesper Juul): https://www.zotero.org/groups/digiplay .
As a final note, regardless of the actual tools one uses, it is the systematic and innovative application of those that really sets excellent study practices apart. Even the most cutting edge tools do not automate the research and learning – this is something that needs to be done by yourself, and in your individual style. There are also other solutions, that have not been explored in this short note, that might suit your style. Scrivener, for example, is a more comprehensive “writing studio”, where one can collect snippets of research, order fragments and create structure in more flexible manner than is possible than in e.g. MS Word (even while its Outline View is too underused). The landscape of digital, physical, social and creative opportunities is all the time expanding and changing – if you have suggestions for additions to this topic, please feel free to make those below in the comments.
(Please spread the word) Call for Papers:
FAFNIR 4/2016: SPECULATIVE FICTION IN COMICS AND GRAPHIC NOVELS
Fafnir – Nordic Journal of Science Fiction and Fantasy Research invites authors to submit papers for the upcoming edition 4/2016. Theme for the edition is “Speculative Fiction in Comics and Graphic Novels”. We invite papers that focus on speculative fiction in, for example, genres of comics, graphic novels and graphic narratives, cartoons, animations, anime or manga.
Fafnir – Nordic Journal of Science Fiction and Fantasy Research is a peer-reviewed academic journal which is published in electronic format four times a year. Fafnir is published by FINFAR Society (The Finnish Society for Science Fiction and Fantasy Research) from 2013 onwards.Fafnir publishes various texts ranging from peer-reviewed research articles to short overviews and book reviews in the field of science fiction and fantasy research.
The submissions for the edition 4/2016 must be original work, and written in English, Finnish or in Scandinavian languages. Manuscripts of research articles should be between 20,000 and 40,000 characters in length. The journal uses the most recent edition of the MLA Style Manual. The manuscripts of research articles will be peer-reviewed.
Please note that as Fafnir is designed to be of interest to readers with varying backgrounds, essays and other texts should beas accessibly written as possible. Also, if you are writing in English, and English is not your first language, please have your article reviewed or edited by an English language editor.
In addition to research articles, Fafnir constantly welcomes text proposals such as essays, interviews, overviews and book reviews on any subject suited for the journal.
The deadline for research articles is August 15, 2016and for other submissions November 15, 2016.
Please send your electronic submission (saved as RTF-file) to the following address: submissions(at)finfar.org. For further information, please contact the editors: jyrki.korpua(at)oulu.fi, hanna.roine(at)uta.fi and aino-kaisa.koistinen(at)jyu.fi.
More detailed information about Fafnir and the submission guidelines is available at our webpage journal.finfar.org.
This edition is scheduled for December 2016.
Aino-Kaisa Koistinen, Jyrki Korpua and Hanna-Riikka Roine
Editors, Fafnir – Nordic Journal of Science Fiction and Fantasy Research
A quick note about the Money & Games seminar, based on the first day: I was expecting the relationships between money and games to be diverse and rather complex field, and I was not disappointed by the seminar. The idea that game could be seen as a straightforward product that someone just builds, and then sells to someone else for a fixed sum of money is not how things play out – and, as the historical reviews of the seminar pointed out, is not that typical about how things have been in the past, either. For example, the entire era of game arcades was based on coin-operated games, where the economic incentive was to design for short, micropayment style transactions: every time the player failed, the was room for another coin to be spend (something that Sebastian Deterding’s ambitious “Toward Economic Platform Studies” paper and presentation was particularly emphasising). Value of games and monetary and time-based investments are intricately intertwined, and it is clear that e.g. putting a higher price tag on something can mean that pleyers are more likely to expect it to be of higher quality, or value, than a cheap game. Thus, setting the right price involves theorycrafting practice of game business economics of its own – or “valuecrafting”, like the paper presented by Mia Consalvo suggested about indie developers. Free-to-play business model and the associated monetization strategies were particularly discussed in the seminar, with several interesting case studies focusing on that, plus the more philosophically oriented paper by Olli Heimo et al. used it, plus industry advertising practices as a target of (Aristotelian) virtue ethics based criticism. There were comments expressed in the seminar that the political economy angle of the entire free-to-play sector would be something that would be valuable at this point. On the other hand, while Janne Paavilainen presented the first results from a detailed micro-ethnography in Armoured Warfare game, pointing out the multiple “dark design patterns” or manipulative tricks that tempt the free-riding player to become a paying player, Markus Montola was quick to point out that many of the analysed design choices actually sounded just like good, regular game design that is balanced and appropriately both challenges and rewards the player – and Janne agreed that Armoured Warfare is an example of good game design; free-to-play payments are just used to make an already good game to play even better. Great papers, presentations, and discussions, thanks everyone! Also, our invited commentators, Pauliina Raento and Juho Hamari, did excellent job in providing commentary and guidance, Pauliina also giving a keynote talk of her own about doing gambling studies, about the lessons she personally has learned from her history in this field, and that made the valuable point about importance of bridge building between isolated academic communities. – Link to the seminar program page: https://gamemoneyseminar.wordpress.com/program/