Spreading the word: we have now published the special issue of DiGRA “Transactions” journal (ToDiGRA), on Physical and Digital in Games and Play, many thanks to authors, reviewers and specially to my co-editors Anu Seisto and Katriina Heljakka:
Vol 1, No 3 (2014)
Special issue, chief editor Frans Mäyrä
Table of Contents
Special issue: Physical and Digital in Games and Play
| Editors’ Introduction to the Special Issue | HTML PDF |
| Frans Mäyrä, Katriina Heljakka, Anu Seisto |
| Building Material: Exploring Playfulness of 3D Printers | HTML PDF |
| Stephanie de Smale |
| Game Design in an Internet of Things | HTML PDF |
| Paul Coulton, Dan Burnett, Adrian Gradinar, David Gullick, Emma Murphy |
| From the board to the streets: a case study of Local Property Trader | HTML PDF |
| Mark Lochrie |
| SimCity and the Creative Class: Place, Urban Planning and the Pursuit of Happiness | HTML PDF |
| Frederika A Eilers |
| “That’s not a secure area”– physical-digital sound links in commercial locative games | HTML PDF |
| Inger Ekman |
| The Case for Computer-Augmented Games | HTML PDF |
| Karl Bergström, Staffan Björk |
| The Roll of the Dice in Warhammer 40,000 | HTML PDF |
| Marcus Carter |
Link to the journal site: http://todigra.org/index.php/todigra/issue/view/3