The return of the culture of blogging?

Monique Judge writes in The Verge about the need to start blogging again, and go back to the ”Web 1.0 era”. My new year’s resolution might be to write at least a bit more into this, my main site ( and also publish my photos more in my photo blog site (, rather than just sharing everything into the daily social media feeds. For me, the main positive might be getting a better focus, concentration of the longer form, and also gaining better sense of ”ownership” by having my content on my own site (rather than just everything vanishing somewhere into the deep data mines of Meta/Facebook/Instagram).

The downside is that the culture of Old Internet is there no longer, and almost no-one subscribes to blogs and follows them. Well, at least there will be more peace and quiet, then. Or, will the rise of Fediverse bring along also some kind of renaissance of independent publishing platforms?

Special Issue: Reflecting and Evaluating Game Studies – Games & Culture

This is now published:

Games & Culture:
Volume 12, Issue 6, September 2017
Special Issue: Reflecting and Evaluating Game Studies

Guest Editors: Frans Mäyrä and Olli Sotamaa


Need for Perspective:
Introducing the Special Issue “Reflecting and Evaluating Game Studies”
by Frans Mäyrä & Olli Sotamaa
(Free Access:

The Game Definition Game: A Review
by Jaakko Stenros

The Pyrrhic Victory of Game Studies: Assessing the Past, Present, and Future of Interdisciplinary Game Research
by Sebastian Deterding

How to Present the History of Digital Games: Enthusiast, Emancipatory, Genealogical, and Pathological Approaches
by Jaakko Suominen

What We Know About Games: A Scientometric Approach to Game Studies in the 2000s
by Samuel Coavoux, Manuel Boutet & Vinciane Zabban

What Is It Like to Be a Player? The Qualia Revolution in Game Studies
by Ivan Mosca

by Bart Simon

Many thanks to all the authors, reviewers, and the staff of the journal!

Call for applications: Editor-in-Chief, Fafnir – Nordic Journal of Science Fiction and Fantasy Research

Apply Now for the Editor-in-Chief of Fafnir – Nordic Journal of Science Fiction and Fantasy Research

The position of the editor-in-chief in Fafnir – Nordic Journal of Science Fiction and Fantasy Research is now open from 1 January 2017. Currently, the journal has two editors-in-chief who will continue in their posts in 2017.

The journal

Fafnir – Nordic Journal of Science Fiction and Fantasy Research is a peer-reviewed, interdisciplinary academic journal published by the Finnish Society of Science Fiction and Fantasy Research (Suomen science fiction- ja fantasiatutkimuksen seura ry, from 2014 onwards. The journal is published in electronic format four times a year.
Fafnir aims at serving as an international forum for scholarly exchange on science fiction and fantasy and for discussion on current issues on the field. In order to achieve this, the journal introduces and develops research focusing on science fiction and fantasy literature, audiovisual art and media, games, and fan culture by providing an interdisciplinary perspective into the research within these genres. Fafnir publishes various texts ranging from peer-reviewed research articles to short overviews, essays, interviews, opinion pieces and academic book reviews on any subject suited to the paper. The main language of the journal is English, but articles are also published in Finnish or in the Scandinavian languages.

Publication Forum for the Federation of Finnish Learned Societies has given Fafnir Level 1 Classification as an academic publication channel important in Finnish research perspective. Fafnir is indexed in MLA International Bibliography and international The Science Fiction and Fantasy Research Database (SFFRD).

Read more about the journal at

The editor-in-chief

Fafnir now seeks an editor-in-chief who is familiar with the field of speculative fiction. Experience working with the publishing process of an academic journal and with electronic journals is desirable but not essential.

The post as an editor-in-chief of Fafnir offers an excellent vantage point to the field of speculative fiction and an opportunity for the international scholarly exchange. As an editor-in-chief, you get an opportunity to develop the journal and to promote the visibility of the science fiction and fantasy research.

The three editors-in-chief are in charge of the general academic emphasis of the journal and of the content of individual issues in co-operation with the advisory board. The editors-in-chief also usually author the editorial of each issue.

The editors-in-chief work closely with the 16-membered advisory board and the sub-editor, whose main responsibility is the visual editing of the journal and publishing it online.

The editors-in-chief are not paid any money.

The Application

Please write a short (maximum one page in length) description of yourself and your reasons for applying the post as the editor-in-chief of Fafnir.
Send your application at the latest 30 November 2016 either by email to OR by mail to the address Finfar c/o Jyrki Korpua, Teljotie 12, 90560 Oulu, FINLAND.

The board of the Finnish Society of Science Fiction and Fantasy Researchers will choose the new editor-in-chief in 5 December 2016 and the applicants are informed of the decision by 7 December 2016.

For more information on the application process, please contact
Aino-Kaisa Koistinen,
Jyrki Korpua,
Hanna-Riikka Roine,

CFP: Farnir 3/2015 (Nordic Issue)

Please spread the word:

CALL FOR PAPERS: Fafnir 3/2015 (Nordic issue)

Fafnir – Nordic Journal of Science Fiction and Fantasy Research invites you to submit a paper for the upcoming edition 3/2015!

Fafnir – Nordic Journal of Science Fiction and Fantasy Research is a peer-reviewed academic journal which is published in electronic format four times a year. Fafnir is published by The Finnish Society of Science Fiction and Fantasy Researchers (Suomen science fiction- ja fantasiatutkimuksen seura ry).

One of the objectives of Fafnir is to join up the Nordic field of science fiction and fantasy research, and the upcoming issue will be dedicated to the history and present state of science fiction and fantasy research in the Nordic countries.

If you would like to submit your text for Fafnir 3/2015, we ask you to take the following into account:

* The main language of the journal is English, but articles are also published in Finnish or in the Scandinavian languages. Please note that if English is not your first language, you should have your text reviewed or edited by an English language editor before submitting it for Fafnir.

* The submissions must be original work.

* Manuscripts of research articles should be between 20,000 and 40,000 characters in length.

* The journal uses the most recent edition of the MLA Style Manual. More information on submission guidelines can be found here:

* The manuscripts of research articles will be peer-reviewed.

In addition to research articles, Fafnir welcomes text submissions such as essays, interviews, overviews and book reviews on any subject suited for the journal.

The deadline for the submissions is 31 May 2015.

Please send your electronic submission (as an RTF-file) to the following address: submissions(at) For further information, please contact the editors: jyrki.korpua(at), hanna.roine(at) and paivi.vaatanen(at) More detailed information on our journal is available at

The upcoming edition is scheduled for September 2015.

Best regards,

Jyrki Korpua, Hanna-Riikka Roine and Päivi Väätänen

Editors, Fafnir – Nordic Journal of Science Fiction and Fantasy Research

e-mail: submissions(at)

Games and Culture: new papers

Interesting new research has been published in Games and Culture journal, OnlineFirst:


Is it in the Game? Reconsidering Play Spaces, Game Definitions, Theming, and Sports Videogames

by Garry Crawford

Stand by Your Man

by Rabindra A. Ratan, Nicholas Taylor, Jameson Hogan, Tracy Kennedy, and Dmitri Williams

Predicting Video Game Behavior: An Investigation of the Relationship Between Personality and Mobile Game Play

by Soonhwa Seok and Boaventura DaCosta

New research, Games and Culture

Interesting new research papers coming out in Games and Culture, OnlineFirst:

New issue: Fafnir, Nordic Journal of Science Fiction and Fantasy Research

Spreading word, the new issue of Fafnir is out:

Fafnir – Nordic Journal of Science Fiction and Fantasy Research 4/2014

Jyrki Korpua, Hanna-Riikka Roine & Päivi Väätänen:
Editorial 4/2014

Download this article as PDF


William Bowman:
Women and Women: Use of Women Types as Rhetorical Techniques in Atwood’s Handmaid’s Tale and Tepper’s Gate to Women’s Country.

Abstract: In this article, I argue both Margaret Atwood in Handmaid’s Tale and Sheri S. Tepper in Gate to Women’s Country use the same three ‘women type’ characters to explore ideal female gender roles and their relationship to society. Further, I argue that both authors use these characters as part of their bigger rhetorical engagement with the American gender essentialist political movements of 1980s. In particular, I argue that Atwood’s types, despite her empathy with the feminist movement, distance her from both radical second-wave separatist feminism and the American religio-political conservative movement of the 80s, and, against Dopp, that Offred does in fact offer an effective ideal female to be emulated in that, by the end of the novel, she defines and externalizes her self. On the other hand, for Tepper I argue, against Pierson, that Gate is not intrinsically anti-sexual but rather anti-romanticism, sexuality—homosexual and otherwise–only the unfortunate collateral damage, and, further, that Tepper’s women types align her much closer to the essentialism of second- and third-wave feminism than Atwood.

Keywords: Atwood, Tepper, Gender Roles, Women, Science Fiction, Handmaid’s Tale, Gate to Women’s Country

Download this article as PDF

Victor Grech, Clare Vassallo and Ivan Callus:
The coldest of all cold monsters: state infliction of infertility.

Abstract:The state may decide to limit its population due to a variety of reasons. This paper reviews the intersection of state-induced infertility in science-fiction, exploring eugenics, overpopulation, along with state-devised strategies to control both overpopulation and the quality of the remaining population.

Keywords:science fiction; infertilty, demodystopias, eugenics.

Download this article as PDF


Päivi Väätänen:
Sun Ra: Myth, Science, and Science Fiction.

Download this article as PDF

Jari Käkelä:
Maps for Further Exploring: Experiences from Helsinki Summer School Course “Science Fiction in Literature and Culture”

Download this article as PDF

Jyrki Korpua:
Kirja-arvio: Juri Nummelin & Vesa Sisättö – Tolkien – elämä ja teokset.

Download this article as PDF

Pelitutkimuksen vuosikirja 2014

Tiedoksi, runsaasti uutta pelitutkimustietoa on jälleen ilmaiseksi tarjolla:

Pelitutkimuksen kenttä laajenee — uusi Pelitutkimuksen vuosikirja

Pelitutkimuksen vuosikirja 2014 on ilmestynyt sähköisenä osoitteessa

Vuosikirjassa tarkastellaan niin pelaamisen historiaa, nykytilannetta
kuin tulevaisuuttakin.

Pelitutkimuksen vuosikirja on vertaisarvioitu, avoin
tiedejulkaisu.Pelitutkimus on sekä monitieteinen tutkimusala että nuori
akateeminen oppiaine, jonka parissa toimivien tutkijoiden huomion
keskiössä on digitaalisten pelien erityisluonne. Nyt julkaistussa,
järjestyksessään kuudennessa vuosikirjassa, käsitellään varhaisen
suomalaisen tietokonepelin, Chesmacin (1979) historiaa ja löytämistä,
peliväkivallan suhdetta pelejä koskeviin moraalipaniikkeihin,
johtamiskäytäntöjä verkkopeleissä, uutispelejä, Macaon
rahapelikulttuureja, pelejä ja oppimista sekä pelivideoita.

Pelitutkimuksen vuosikirjan 2014 avaa Tero Pasasen artikkeli
väkivallasta pelikohujen arkkityyppinä. Pasanen käsittelee
artikkelissaan myös seksuaaliseen väkivaltaan, muukalaisvihaan ja
naisvihaan liittyviä pelikohuja ja toteaa, että pelikohujen
synnyttämillä moraalipaniikeilla on keskeinen merkitys interaktiivisen
median yhteiskunnallisessa kehityksessä.

Jukka Jouhkin tutkimuskohteena on Kiinan erityistalousalueen Macaon
rahapelaaminen. Hän lähestyy aihetta erityisesti macaolaisten
moraalisten asenteiden kautta keskittyen alueella tapahtuneen
rahapelaamisen ja rahapeliturismin nopean kasvun vaikutuksiin.

Marko Siitonen ja Sanna-Kaisa Launonen tutkivat uutispeleihin eli
pelillistettyyn journalismiin liittyviä käyttäjäkokemuksia. Heidän
tutkimuksestaan käy ilmi, miten uutisten aiheet vaikuttavat siihen,
voiko niitä tukea pelillistämisellä lainkaan ja miten pelillistäminen
kannattaa tehdä.

Mikko Vesan ja J. Tuomas Harviaisen artikkelin tavoitteena on esittää
malleja, joiden avulla verkkopeliympäristöissä tapahtuvaa johtamista voi
tutkia. Vesa ja Harviainen tutkivat World of Warcraft -pelin niin
kutsuttuja raidiyhteisöjä ja niissä tapahtuvia johtamisen käytäntöjä.

Veli-Matti Nurkkalan ja tutkimusryhmän artikkeli pelaajien biometrisesta
testaamisesta soveltaa systeemisen psykologian näkökulmaa. Artikkeli on
herättänyt keskustelua jo ennen julkaisua ja kriittinen kommentti, sekä
kirjoittajien vastine kommenttiin on julkaistu Vuosikirjan osana.

Pelitutkimuksen vuosikirjan päätoimittaja on professori Jaakko Suominen
Turun yliopistosta. Toimituskuntaan kuuluvat lisäksi professorit Raine
Koskimaa (Jyväskylän yliopisto) sekä Frans Mäyrä (Tampereen yliopisto),
yliopistonlehtori Petri Saarikoski (Turun yliopisto) ja yliopistotutkija
Olli Sotamaa (Tampereen yliopisto).

Lisätietoja: Jaakko Suominen,, 02-333 8100

Pelitutkimuksen vuosikirjan 2014 sisällys


Toimituskunta: Pelimaailmoista maailman pelillistymiseen —
pelitutkimuksen ja pelikulttuurin muutoslinjoja
<>. 3-7.


1. Tero Pasanen: Murhasimulaattoreista poliittiseen korrektiuteen:
Väkivalta pelikohujen arkkityyppinä
<>. 8-23.
2. Jukka Jouhki: Pelaamisen moraali Macaossa: Havaintoja
rahapeliteollisuuden nopean nousun kokeneiden macaolaisten
moraalisten näkemysten narratiivisesta rakentumisesta
<>. 24-40.
3. Marko Siitonen ja Sanna-Kaisa Launonen: Viihteen ja vakavuuden
rajoilla — käyttäjien kokemuksia uutispeleistä
<>. 41-50
4. Mikko Vesa ja J. Tuomas Harviainen: Strategiset käytännöt
verkkoroolipeliympäristöissä: Merkityksiä pelitutkimukselle.
<> 51-62.
5. Veli-Matti Nurkkala, Kyösti Koskela, Jonna Kalermo, Petri Ruuskanen,
Niina Karvinen ja Timo Järvilehto: Biometrinen testaaminen ja
pelikäyttäytymisen psykofysiologinen teoria: Systeemisen psykologian
<>. 63-71.
Kommentti artikkeliin (Simo Järvelä ja J. Matias Kivikangas). 72.
Kirjoittajien vastine kommenttiin. 73.


1. Markku Reunanen ja Manu Pärssinen: Chesmac: ensimmäinen suomalainen
kaupallinen tietokonepeli — jälleen
<>. 76-80.
2. Tero Kerttula: Peli jota ei voi pelata — pelivideoiden kulttuuri
<>. 81-87.
3. Katri Kuusisto: Hyöty ja huvi — kaupallisten pelien anti
<>. 88-96.

Esittelyt ja arviot

1. Juho Karvinen: Siltaa sosiologian ja leikin tutkimuksen välille —
Thomas S. Henricksin Play Reconsidered: Sociological Perspectives on
Human Expression
<>. 97-99.
2. Miikka Lehtonen, Miikka Junnila ja Elina Koivisto: Pelitutkimuksen
paikat, osa 2: Aalto-yliopiston pelitutkimuksen ja -opetuksen
<>. 100-105.

New articles in Games and Culture

There are again some interesting, new research articles published in the Online First area of Games and Culture journal:

Shallow Gamification: Testing Psychological Effects of Framing an Activity as a Game

Andreas Lieberoth


The Role of Visual Design in Game Design

Asaf Friedman


Emitexts and Paratexts

Marcus Carter


Play and Productivity: The Constitution of Ageing Adults in Research on Digital Games

Sara Mosberg Iversen

ToDiGRA special issue: Physical and Digital in Games and Play

Spreading the word: we have now published the special issue of DiGRA “Transactions” journal (ToDiGRA), on Physical and Digital in Games and Play, many thanks to authors, reviewers and specially to my co-editors Anu Seisto and Katriina Heljakka:

Vol 1, No 3 (2014)

Special issue, chief editor Frans Mäyrä

Table of Contents

Special issue: Physical and Digital in Games and Play

Editors’ Introduction to the Special Issue HTML PDF
Frans Mäyrä, Katriina Heljakka, Anu Seisto
Building Material: Exploring Playfulness of 3D Printers HTML PDF
Stephanie de Smale
Game Design in an Internet of Things HTML PDF
Paul Coulton, Dan Burnett, Adrian Gradinar, David Gullick, Emma Murphy
From the board to the streets: a case study of Local Property Trader HTML PDF
Mark Lochrie
SimCity and the Creative Class: Place, Urban Planning and the Pursuit of Happiness HTML PDF
Frederika A Eilers
“That’s not a secure area”– physical-digital sound links in commercial locative games HTML PDF
Inger Ekman
The Case for Computer-Augmented Games HTML PDF
Karl Bergström, Staffan Björk
The Roll of the Dice in Warhammer 40,000 HTML PDF
Marcus Carter

Link to the journal site:

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