ToDiGRA Special Issue CFP: Physical and Digital in Games and Play

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ToDiGRA Special Issue CFP: Physical and Digital in Games and Play

Following the successful “Physical and Digital in Games and Play” seminar (May 29-31, 2013, University of Tampere), the Transactions of Digital Games Research Association (ToDiGRA) journal invites paper submissions for a special issue on the role of physicality and materiality in digital games, hybrid media, and mixed reality play experiences. The research carried out in such areas holds potential for providing interesting comparative work in theoretical and empirical game studies as well as inspiring new design experiments of hybrid games, playful media or augmented toys.

While this special issue is seeking articles on hybrid, physical-digital phenomena and their research questions, it is also open to submissions that mostly discuss traditional digital games or physical card, board or outdoor sports games. However, such papers should focus on positioning the role of such phenomena in an increasingly digitally augmented or mediated world.

Possible topics include, but are not limited to:
• Theoretical analyses of hybrid games, hybrid toys and hybridity in games
• Case-studies of hybrid play products
• Hybrid experiences in physical and digital play
• Designs of toy-media or toy-game hybrids
• Digitally augmented board game and table top game designs
• Augmented sports and exergames
• Role-playing with a mixed media component
• Cosplay practices particularly as related to digital games and game characters
• The experience, use, or value of digital copy vs. physical copy
• Game industry vs. toy industry
• Contemporary, mixed media folk games, folk toys, and player created hybridity
• 3D Printing in playful media and games
• Physical games and digital art, playgrounds and museums
• The role of physical and digital in gambling

The editors of this special issue are Professor Frans Mäyrä, University of Tampere; Dr Anu Seisto, VTT; and Dr Katriina Heljakka, Aalto University. The editors bring together a combination perspectives and expertise from digital and mixed reality game research, hybrid media research as well as from art, design and toy research.

The article submissions should be anonymized and follow the DiGRA article template (see http://todigra.org/index.php/todigra/about/submissions). The recommended manuscript length is c. 7000-8000 words. Articles with the appropriate thematic focus for the special issue will be subject to anonymous peer review. The deadline for submissions is 18 October, 2013. Inquiries and submissions (in Word or RTF format) should be emailed to frans.mayra@uta.fi

Transactions of the Digital Games Research Association (ToDIGRA) is an international, open access, refereed, multidisciplinary journal dedicated to research on and practice in all aspects of games. ToDiGRA captures the wide variety of research within the game studies community combining, for example, humane science with sociology, technology with design, and empirics with theory. As such, the journal provides a forum for communication among experts from different disciplines in game studies such as education, computer science, psychology, media and communication studies, design, anthropology, sociology, and business. ToDIGRA is sponsored by the Digital Games Research Association (DiGRA), the leading international professional society for academics and professionals seeking to advance the study and understanding of digital games.

The editorial board of ToDiGRA is: Mia Consalvo, Canada Research Chair in Game Studies and Design, Concordia University; Holin Lin, Professor, National Taiwan University, Department of Sociology; Jesper Juul, Assistant Professor, New York University Game Center; Frans Mäyrä, Professor, University of Tampere, School of Information Sciences; Annika Waern, Professor, Uppsala University, Department of Informatics and Media; José Zagal, Assistant Professor, DePaul University. More of ToDiGRA: http://todigra.org/

New games research projects

UTA Gamelab logo
UTA Gamelab

The UTA Game Research Lab has got grants and started working on several new research projects recently:

  • FUN, the Finnish-US SAVI project got funding from the Tekes in Finland and NSF in the US to catalyse trans-Atlantic collaboration particularly in games and education research; we have been working on gamification and player research survey collaboration on this one;
  • in Services, the Tivit SHOK we are taking part in the Education work package to look into the potentials of game-like learning in mixed reality applications (MixLearn);
  • the Gaming Behaviour literature survey is our new opening, started after winning the open European tender process for a research partnership with Norsk Tipping, the state lottery in Norway;
  • we are now also starting the work on the Pelaajabarometri 2013, the comprehensive national survey on both traditional games and digital games play in Finland, with a grant from Pelitoiminnan tutkimussäätiö (the Finnish Foundation for Gaming Research)
  • last but not least, Free2Play, the new two-year research project studying the multiple aspects related to the freemium model got funding from the Tekes  Skene program, and the consortium of leading Finnish games companies.

All of us – and me personally – we want to thank warmly everyone involved for the continuing support to the games research we are carrying out in the Gamelab! Together, these new initiatives rise the count of externally funded research projects in Gamelab over 40, and with a total grant budget of c. 5,5 million euros. (And I have already long time ago lost count of the publications our talented team of researchers has produced over the years…)

New Directions in the European Fantastic published

untitledThe interesting new book, New Directions in the European Fantastic (edited by Sabine Coelsch-Foisner) has been published by Winter Verlag. It includes my article titled “The Global and Local in Fantastic New Media: The Case of Finland”, which is based on the keynote I delivered in the EUROFAN conference. You can find more information about the book from these places at least:

Pelit, pelimaailmat ja fantasian kautta voimaantuminen

[In Finnish] Tässä on luentorunkoni Tieteen päivät 2013 -esityksestä “Pelit, pelimaailmat ja fantasian kautta voimaantuminen”. Muut puhujat sessiossa “Verkkomaailmat – uhka identiteetille vai voimaantumisen mahdollisuus?” olivat Janne Matikainen, Susanna Paasonen ja Tere Vadén.

Lecturing in Oulu

There will be some game studies program in ‘Taiteiden yö’ event in Oulu this year. My own talk in Thursday Aug 26th will deal with games, ethics and effects (dealing with both the claimed positive as well as negative effects of games). The program is here: http://www.ouka.fi/kirjasto/Tiedote.asp?ID=15411