Today my role was more as an assistant – Laura is our resident IKEA construction expert, and even while there apparently was some unclear (or plain wrong) instructions in the Juliana guide sheet, the aluminium frame of our greenhouse was built in one day.
The foundations for the actual greenhouse are now ready, I think. The last steps in this phase included e.g.: using fine gravel and sand (“kivituhka”) to create a top layer that was at right angle and height to serve as the basis for concrete tiles that form the final top layer, supporting the steel plinth. My old heavy wooden ram (“juntta”) was again in use, manually banged down to compress the earth layers. (My academic hand muscles are not perhaps best suited for this kind of work, btw, I noticed the following day…) Before installation of the greenhouse plinth, there was one important extra item to take care for, however. The greenhouse was being constructed near – almost underneath – a large old birch, which had already started to rot and drop branches. It was now the very last moment to say goodbye to her (cutting down a large tree later, with delicate glass house underneath, would had been much harder, or impossible). We hired a couple of professinal loggers come and cut the tree into pieces, and there was much work left also to us in sorting out branches (some the size and thickness of regular trees), twigs and leaves. After a full day of that lumberjack work, there was finally time to cast the concrete (oh yes, and a mixture of sand and mortar was brushed into gaps between tiles and dampened to fill them, as a final touch), but before that, the last round of measurements and fine-tuning was done to adjust and fix the steel plinth into the right positions. We had not managed to get all plastic pipes into same exact depth, and a Dremel tool was used to cut few millimeters away from the top of three of the protruding cast pipes. Bubble level was also much in use, and I also applied a couple of spanners to open all the corners of steel plinth, apply small wooden wedges underneath the plinth in a couple of places, and then fix them again, hopefully sealing everything into correct width and length measurements, while also keeping the entire construction at even level, using the bubble level tool. Then it was time to mix some concrete – a small power tool was used, but mostly manual blending (we did not have a proper concrete mixer). It was getting really dark at this point, but finally all the pipes were filled to the brim with concrete (there was beautiful full moon rising, I noticed, and the fireworks from Tampere Venetian Festivals were making popping noices somewhere far away). But: while the doing the control measurements we saw that while the X and Y directions were correct, the steel pinth was not direct – the thin steel bars were tilted (in Z, upwards direction)! It was pretty hard to solve the problem at this point, in dark and middle of the night. But the trick that did it was to loosen again all the nuts and bolts in the corners, move away the concrete tiles that we had used to support and fix the plinth into the right position, as some of them pressed the inner edges of the steel bars inwards so that all of them became tilted. Fixing all that required some fast action, as concrete was already slowly solidifying while all this was going on. While we managed to do all that, there was one measurement that I forgot to take. In the morning, I wanted to kick myself: the front part of Juliana’s steel plinth consists of three separate elements, and I had forgot to check that they were fixed so that the width of plinth in front was the same as the width of plinth at the back (there was room for adjusting the bolts in their elongated holes). We had carefully measured that the diagonals from corner to corner were identical, but forgot to measure that width of back and front were identical. And now all six steel pegs were fixed deep into concrete (with their tips bended, to prevent them from slipping ever out of concrete). Luckily, there was only c. 2 millimeter error between front and back, so the situation was finally not so bad. Hopefully the actual Juliana greenhouse construction has some adjustment room when the aluminium and glass parts will build and fixed on top of the steel plinth.
At this point, we could almost take a little break. But there was still some chainsaw work to do and log piles to build, before thunderstorms arrived to Tampere in the Sunday afternoon. So, maybe a bit later.
The method of building the foundation for our greenhouse has proved to be a bit more demanding than perhaps some others – hopefully the final outcome will be worth the extra labour. The tricky part is casting concrete into long pipes, that go down into 80 cm depth – i.e. beneath the soil frost line. These concrete pipes, or pillars, need to be cast so that the the steel plinth that will provide the basis for the actual greenhouse will be exactly square shaped in horizontal X & Y directions, while simultaneously also exactly at right even level (Z) so that there will be no tensions into the glasses of the finished greenhouse. The actual freezing protection will be provided by several layers of gravel and sand, separated by filter fabric layers, plus a couple of layers of Finnfoam (extruded polystyrene foam – XPS – thermal insulation). The tricky part is that those pipes I mentioned need to go through all of those other layers, and they need to be made and fixed in pretty much their correct, final positions first, before any other elements of this foundation have yet been built. From the photos underneath you might get an idea how our ambitions have met with the reality so far.
Oh, and did I forget to mention that there of course need to be also underground drain pipes, so that all rain water will not turn that big hole in the clay earth into a swimming pool? And that those pipes need to be installed at the right angle of bank.
The building project of this summer has been to make a greenhouse – for my chilli peppers, as well as other vegetables for the family. Construction of proper foundation for a rather sensitive small building that will mostly consist of sheets of glass and thin bars of aluminium is important; however, July was mostly rainy and we also were travelling a lot, so most of the digging was still to be done in early August. Now, in mid-August, the hole in the ground is almost deep enough (in Finland earth can freeze in quite deep during winters, and our garden is on top of several meters of clay, which expands when it freezes; thus – a lot of showel-work). Since our backyard is a bit on the small side, there was a narrow spot where the entire construction had to fit into. But the hole is now there. Have I mentioned that going down into solid clay is somewhat heavy digging?
In other news, our pick for the greenhouse kit manufacturer was Juliana: http://juliana.com/en/products/juliana/
I have also already got the watering system (that I have also already used during our travels for my chillies), from Blumat.
Next steps will probably involve some concrete and a lot of gravel. And a shovel and a wheelbarrow.
(To be continued.)
Most recent book to come out in the Routledge Advances in Games Studies series that I have contributed into: Video Game Policy: Production, Distribution, and Consumption (edited by Steven Conway & Jennifer deWinter) is now available for pre-order. Here is the table of contents, including our co-authored chapter on re-conceptualizing what “video game violence” is, and means, with Gareth Schott:
Introduction – Steven Conway & Jennifer deWinter
Section I: Intellectual Property, Privacy, and Copyright
1.Laws of the Game: Intellectual Property in the Video Game Industry – Mark Methenitis
2.Digital Locks, Labor, and Play in Canada’s Copyright Policy: Filtering Power through Configurations of Game Development – Owen Livermore
3.The Princess Doesn’t Leave the Castle: How Nintendo’s WiiWare Imprisons Indie Game Design – Theo Plothe
4.Policies, Terms of Service, and Social Networking Games – Stephanie Vie
Section II: Rating Systems and Cultural Politics
5.E(SRB) Is for Everyone: Game Ratings and the Practice of Content Evaluation – Judd Ethan Ruggill and Ken S. McAllister
6. Games for Grown-Ups?: An Historical Account of the Australian Classification System – Steven Conway and Laura M. Crawford
7. Rockstar versus Australia – Mark Finn
8. Play Britannia: The Development of U.K. Video Game Policy – Ren Reynolds
Section III: Violence in Video Games
9. Re-conceptualizing Game Violence: Who Is Being Protected and from What? – Gareth Schott and Frans Mäyrä
10. Playing Around with Causes of Violent Crime: Violent Video Games as a Diversion from the Policy Challenges Involved in Understanding and Reducing Violent Crime – James D. Ivory and Adrienne Holz Ivory
11. Banning Violent Video Games in Switzerland: A Public Problem Going Unnoticed – Michael Perret
12. Toxic Gamer Culture, Corporate Regulation, and Standards of Behavior among Players of Online Games – Thorsten Busch, Kelly Boudreau, and Mia Consalvo
Section IV: Politics and Regulations
13.The Right to Play in the Digital Era – Tom Apperley
14. Against the Arcade: Video Gaming Regulation and the Legacy of Pinball – Carly A. Kocurek
15. Curt Schilling’s Gold Coins: Lessons for Creative Industry Policy in Light of the 38 Studios Collapse – Randy Nichols
16.The Ban on Gaming Consoles in China: Protecting National Culture, Morals, and Industry within an International Regulatory Framework – Bjarke Liboriussen, Andrew White, and Dan Wang
17. Regulating Rape: The Case of RapeLay, Domestic Markets, International Outrage, and Cultural Imperialism – Jennifer deWinter
Afterword – Ashley S. Lipson
The publisher’s web pages with ordering information can be found at: https://www.routledge.com/products/9781138812420.
New book available for preorder: The Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Video Games (eds. Rachel Kowert & Thorsten Quandt; publisher: Routledge). Table of contents for this highly interesting, multidisciplinary volume is below:
1. A Brief History of Video Games – James D. Ivory
2. The Rise (and Refinement) of Moral Panic – Nicholas D. Bowman
3. Are Electronic Games Health Hazards or Health Promoters? – Cheryl K. Olson
4. The Influence of Digital Games on Aggression and Violent Crime – Mark Coulson and Christopher J. Ferguson
5. Gaming Addiction and Internet Gaming Disorder – Mark D. Griffiths
6. Social outcomes: Online game play, social currency, and social ability – Rachel Kowert
7. Debating How to Learn From Video Games – John L. Sherry
8. Video Games and Cognitive Performance – Gillian Dale and C. Shawn Green
9. Exploring Gaming Communities – Frans Mäyrä
10. No black and white in video game land! Why we need to move beyond simple explanations in the video game debate – Thorsten Quandt and Rachel Kowert
The publisher’s pages for the book are at: http://www.tandf.net/books/details/9781138831636/
There is also an Amazon.com page for pre-ordering: http://www.amazon.com/The-Video-Game-Debate-Psychological/dp/1138831638 .
Also, the author’s version of my chapter that discusses the study of “gaming communities” is available from here: http://people.uta.fi/~frans.mayra/Gaming_Communities.pdf.
Edit: this is the thread with instructions for getting 52 Hz at 4k on the retina MacBook Pro 13: http://forums.macrumors.com/threads/4k-display-and-retina-macbook-pro-13.1741440/